Protecting portable devices is becoming more important, not only because of the value of the devices themselves, but for the value of the data in them and their capability for transactions, including m-commerce and m-banking. An unobtrusive and natural method for identifying the carrier of portable devices is presented. The method uses acceleration signals produced by sensors embedded in the portable device. When the user carries the device, the acceleration signal is compared with the stored template signal. The method consists of finding individual steps, normalizing and averaging them, aligning them with the template and computing cross-correlation, which is used as a measure of similarity. Equal Error Rate of 6.4% is achieved in tentative experiments with 36 test subjects.
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels. Using real-time image processing and computer vision, the video image of the user is embedded inside 3D graphics. Compared to previous work, our system uses a profile view and two displays, which allows an improved view of many martial arts techniques. We also explore exaggerated motion and dynamic slow-motion effects to transform the aesthetic of kung-fu movies into an interactive, embodied experience. The system is described and analyzed based on results from testing the game in a theater, in a television show, and in a user study with 46 martial arts practitioners.
Stress has become an important health problem, but existing stress detectors are inconvenient in long-term real-life use because users either have to wear dedicated devices or expend notable interaction efforts in system adaptation to specifics of each person. Adaptation is necessary because individuals significantly differ in their perception of stress and stress responses, but typical adaptation employs supervised learning methods and hence requires fairly large sets of labelled data (i.e. information on whether each reporting period was stressful or not) from every user. To address these problems, we propose a novel unsupervised stress detector, based on using a smartphone as the only device and using discrete hidden Markov models (HMM) with maximum posterior marginal (MPM) decisions for analysis of phone data. Our detector requires neither additional hardware nor data labelling and hence is truly unobtrusive and suitable for lifelong use. Its accuracy was evaluated using two real-life datasets: in the first case, adaptation was based on very short (a few days) phone interaction histories of each individual, and in the second case-on longer histories. In these tests, the proposed HMM-MPM achieved 59 and 70% accuracies, respectively, which is comparable with results of fully supervised methods, reported by other works.
The objective of the study was to investigate the validity of 3-D-accelerometry-based Berg balance scale (BBS) score estimation. In particular, acceleration patterns of BBS tasks and gait were the targets of analysis. Accelerations of the lower back were measured during execution of the BBS test and corridor walking for 54 subjects, consisting of neurological patients, older adults, and healthy young persons. The BBS score was estimated from one to three BBS tasks and from gait-related data, separately, through assessment of the similarity of acceleration patterns between subjects. The work also validated both approaches' ability to classify subjects into high- and low-fall-risk groups. The gait-based method yielded the best BBS score estimates and the most accurate BBS-task-based estimates were produced with the stand to sit, reaching, and picking object tasks. The proposed gait-based method can identify subjects with high or low risk of falling with an accuracy of 77.8% and 96.6%, respectively, and the BBS-task based method with corresponding accuracy of 89.5% and 62.1%.
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