Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2005
DOI: 10.1145/1054972.1055081
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Martial arts in artificial reality

Abstract: This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels. Using real-time image processing and computer vision, the video image of the user is embedded inside 3D graphics. Compared to previous work, our system uses a profile view and two displays, which allows an improved view of many martial arts techniques. We also explore exaggerated motion and dynamic slow-motion effects to transform t… Show more

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Cited by 92 publications
(64 citation statements)
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References 24 publications
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“…Some games use custom sensors such as in Ping Pong Plus [13], Breakout for Two [6] and Kick-Ass Kung Fu [14]. Others have integrated standard exercise equipment, such as the stationary bikes used in Heart Burn [15] and Life is a Village [16].…”
Section: Exergamesmentioning
confidence: 99%
“…Some games use custom sensors such as in Ping Pong Plus [13], Breakout for Two [6] and Kick-Ass Kung Fu [14]. Others have integrated standard exercise equipment, such as the stationary bikes used in Heart Burn [15] and Life is a Village [16].…”
Section: Exergamesmentioning
confidence: 99%
“…This is a typical example of natural control, as the movement are similar as those performed with a real kite, or when jumping rope on a traditional playground. Another example is the "Kick Ass Kung Fu" installation designed by Hämäläinen et al [6]. They designed a martial arts game where a player could fight AI or player-controlled virtual characters.…”
Section: Exertion Postures and Engagementmentioning
confidence: 99%
“…Mueller's group continued to produce exergames using custom sensors including the mat in Remote Impact [6], the table in Table Tennis for Three [7], and the force input device in Push and Pull [4]. Custom sensors were also used in Nautilus -a large-screen projection game played on pressure-sensitive floor [8] and Kick Ass Kung Fu -a large-screen projection martial arts game played using free body movement sensed using cameras [9]. Alternatively, stationary bikes were used as input in Life is a Village [10] and Virku [11].…”
Section: Related Workmentioning
confidence: 99%
“…Exergames have been shown to be effective in getting players to exercise, and to be more fun than a corresponding level of standard exercise [5]. Although exergames can promote physical activity, these games often use specialized hardware, prescribe that users engage in a specific type of exercise, and require a dedicated time and space for play [6,7,8,9,10,11]. While these systems can provide immediate exercise benefits, the associated games are often simple systems that may not hold a player's interest long enough to create positive activity-related behavioural changes.…”
Section: Introductionmentioning
confidence: 99%