The aim of this study was to examine the differences in the physical demands and technical-tactical actions encountered by soccer players between two playing formations (1-4-2-3-1 and 1-4-4-2) for each playing position. Twenty-three professional male soccer players who played 31 official matches participated in this study. Players were classified according to their playing position: central defenders (CD), wide defenders (WD), central midfielders (CM), wide midfielders (WM), offensive midfielders (OM) and forwards (FW). The physical demands were collected as total distance (TD), distance covered in different speed thresholds, and number of accelerations and decelerations. Also, the technical-tactical variables were recorded. The results showed that the 1-4-2-3-1 playing formation demanded decelerations between 2-4 m·s2 (p = 0.027; ES = 0.26) in comparison with 1-4-4-2 for all players. Likewise, forwards (FW) and central midfielders (CM) registered higher physical demands playing with the 1-4-2-3-1 compared to the 1-4-4-2 formation. Regarding the technical-tactical actions, they showed differences between the playing positions of the two playing formations. . The findings suggest coaches prescribe specific training programs based on the influence of the playing formation and playing position on the physical demands and technical-tactical actions encountered by players during official match-play.
The aim of this study was twofold: (i) to analyze the physical demands in the return to play (RTP) process of high-level soccer players in the role of floater in different soccer sided games (SGs) formats (i.e., 4vs4 + 2 and 8vs8 + 1); and (ii) to analyze the differences in physical demands encountered by regular and floater players among the SGs formats and official matches by means of global positioning system technology (GPS APEX pod, North Ireland) was used. Twenty-six highly trained, male soccer players (U16 years) participated in this investigation. Players were classified into two groups: 23 regular and 3 floater players, a total of eight SGs were analyzed, which involved the recording of 80 observations of regular and floater players. Match-play players showed most likely–probable differences in distance covered at high-intensity per minute (D > 14.4/min), at high-speed running per minute (D > 21/min), and peak velocity (Vpeak) in comparison to floaters in the 8vs8 + 1 LSG (large-side-games), and presented most likely differences in accelerations >2/min in comparison to match-play players. Therefore, the use of floaters during the last phase of the RTP (return to play) seems to be a useful strategy for progressive reintroduction into specific training (1) floater in the 4vs4 + 2 SSG; (2) floater in the 8vs8 + 1 LSG; (3) regular player in the 4vs4 + 2 SSG; and (4) regular player in the 8vs8 + 1 LSG before starting full trainings and returning to competition.
Background The aim of this study was to analyse the physical demands and technical-tactical actions for each playing position according to game location and final outcome in professional soccer players. Methods A convenience sample was obtained from twenty-one professional male soccer players, belonged to same soccer team of the Spanish Second Division. Players’ physical demands were monitored during each match using a portable 18 Hz GPS unit and 600 Hz triaxial accelerometer. These analysed demands were total distance, moderate speed running distance (>14.4 km·h-1), high-speed running distance (>19.8. km·h-1), sprint distance (>25.0 km·h-1), number of accelerations between 2 and 4 m·s-2 and above 4 m·s-2, and number of decelerations between 2 and 4 m·s-2 and above 4 m·s-2. The data related to technical-tactical actions were obtained from WyScout®, a computerized multiple-camera tracking system based on the OPTA® track analysis tool. The obtained indicators were general, defensive and offensive. Results For all players, higher total distance (p = 0.045; effect size [ES] = 0.24, small effect) was covered and greater deceleration 2-4 m·ss-2 (p = 0.001; ES = 0.68, medium effect) was performed when the team plays at home and lose and for all players, playing at home and winning demanded higher defensive volume (p =0.014; ES = − 1.49, large effect) and nº interceptions (p =0.031; ES = − 1.40, large effect) in comparison to playing at home and losing. Conclusions The physical demands and technical-tactical actions vary when contextual game factors (i.e., match location and final outcome) are considered. We can confirm that, although the training of physical demands does not influence the final result of the match, the training of technical tactical actions could help to achieve an optimal performance of the team to win matches.
(1) Background: The objective of this research was to analyse the most demanding passages (MDP) considering the sprint variable relative to the maximum level of sprint ability of each player as a function of player position, final outcome and part of the match during the competitive phase of a professional soccer season. (2) Methods: Global positioning system (GPS) data were collected from 22 players according to their playing position in the last 19 match days of the Spanish La Liga professional soccer in the 2020/2021 season. MDP were calculated from 80% of the maximum sprint speed of each player. (3) Results: Wide midfielders covered the greatest distance at >80% of the maximum speed (2.4 ± 1.63 seg) and the longest duration (21.91 ± 13.35 m) in their MDP. When the whole team was losing, it demonstrated greater distances (20.23 ± 13.04 m) and longer durations (2.24 ± 1.58 seg) compared to games in which it was winning. When the team ended up drawing, the relative sprint distance covered in the second half was significantly greater than in the first (16.12 ± 21.02; SD = 0.26 ± 0.28 (−0.03/−0.54). (4) Conclusions: Different demands of MDP, according to the sprint variable relative to the maximum individual capacity in competition, are required when contextual game factors are considered.
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