Developing a virtual 3D environment by using game engine is a strategy to incorporate various multimedia data into one platform. The characteristic of game engine that is preinstalled with interactive and navigation tools allows users to explore and engage with the game objects. However, most CAD and GIS applications are not equipped with 3D tools and navigation systems intended to the user experience. In particular, 3D game engines provide standard 3D navigation tools as well as any programmable view to create engaging navigation thorough the virtual environment. By using a game engine, it is possible to create other interaction such as object manipulation, non playing character (NPC) interaction with player and/or environment. We conducted analysis on previous game engines and experiment on urban design project with Unity3D game engine for visualization and interactivity. At the end, we present the advantages and limitations using game technology as visual representation tool for architecture and urban design studies
Analyzing population and employment sizes at the local finer geographic scale of transit station areas offers valuable insights for cities in terms of developing better decision-making skills to support transit-oriented development. Commonly, the station area population and employment have been derived from census tract or even block data. Unfortunately, such detailed census data are hardly available and difficult to access in cities of developing countries. To address this problem, this paper explores an alternative technique in remote estimation of population and employment by using building floor space derived from an official administrative geographic information system (GIS) dataset. Based on the assumption that building floor space is a proxy to a number of residents and workers, we investigate to what extent they can be used for estimating the station area population and employment. To assess the model, we employ five station areas with heterogeneous environments in Tokyo as our empirical case study. The estimated population and employment are validated with the actual population and employment as reported in the census. The results indicate that building floor space, together with the city level aggregate information of building morphology, the density coefficient, demographic attributes, and real estate statistics, are able to generate a reasonable estimation.
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