2021
DOI: 10.1080/24751448.2021.1967059
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Design Evaluation in Architecture Education with an Affordance-Based Approach Utilizing Non-Virtual Reality and Virtual Reality Media

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Cited by 4 publications
(7 citation statements)
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“…Six papers in urbanism [31,60,85,[105][106][107] and two papers in interior design [65,71] used IVR for design review. Moreover, in design studios, seven papers for design review [2,4,15,26,30,53,119], four papers for 2D drawing/3D modeling [39][40][41]117], and three papers for stakeholder engagement [48,62,118] analyzed IVR. These papers demonstrate that there is an effort in design studios to use IVR as a design and construction support tool.…”
Section: Resultsmentioning
confidence: 99%
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“…Six papers in urbanism [31,60,85,[105][106][107] and two papers in interior design [65,71] used IVR for design review. Moreover, in design studios, seven papers for design review [2,4,15,26,30,53,119], four papers for 2D drawing/3D modeling [39][40][41]117], and three papers for stakeholder engagement [48,62,118] analyzed IVR. These papers demonstrate that there is an effort in design studios to use IVR as a design and construction support tool.…”
Section: Resultsmentioning
confidence: 99%
“…This number was followed by 1-15 participants (28 studies). Although references [4,10,47,53,61,109,110,114,132] required 31-50 participants in each group, references [18,31,50,60,71,111] required 51-100 participants. Three bubble charts at the right part of Figure 10 enable us to look deeper into the relationship between study types, data collection methods, number of participants in each group and evaluation methods.…”
Section: (Output Factor)mentioning
confidence: 99%
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“…The spatial perception in VR, gathered via estimating distances or proportions, depends on the presence of visual cues such as windows, doors, furniture or decorations (Loyola, 2018). Due to insufficient contextual information compared to 2D plans and sections, VR does not adequately support the recognition of spatial functionalities such as the spatial relationship or circulation flow from one space to another (Agirachman et al, 2021).…”
Section: Experiencing Simulated Realitiesmentioning
confidence: 99%
“…It is thus still unclear as to how simulated realities can actually inform lay people to make meaningful design decisions. Inspired by empirical findings that space is perceived differently depending on the simulated reality, such as 2D drawings, AR, VR or physical environment (Hermund et al, 2018, Agirachman et al, 2021, we hypothesise that simulated reality could be deployed more purposefully, particularly for empowering lay people to take part in a design process.…”
Section: Introductionmentioning
confidence: 99%