The omni-channel, as an emerging trend in retail, aims to coordinate processes and technologies across supply and sales channels. The evolution of this concept is still nascent. This paper develops a conceptual framework for omni-channel systems, configured by three dimensions of channel stage, channel type and channel agent. Integration and visibility are also explored and discussed as the main enablers, which support the implementation of omnichannel framework.This research is built upon the empirical and secondary data. Multiple case studies and expert interview methods are employed for data collection to validate the recommended framework and to explore its applicability.The framework proposed, along with the key integration and visibility enablers identified for the omni-channel, can be applied to a wide range of retail supply chains. It helps managers to develop, run and monitor omni-channel systems; it may also serve as a stepping-stone for development of the literature on omni-channel systems.
This paper addresses questions of how extant research discourses concerning the sustainability of supply chains contribute to understanding about circularity in supply chain configurations that support restorative and regenerative processes, as espoused by the Circular Economy ideal. In response to these questions, we develop a content-based literature analysis to progress theoretical body of knowledge and conceptualise the notion of a circular supply chain. We derive an archetypal form from four antecedent sustainable supply chain narratives-'reverse logistics', 'green supply chains', 'sustainable supply chain management' and 'closed-loop supply chains'. This paper offers five propositions about what the circular supply chain archetype represents in terms of its scope, focus and impact. Novel insights lead to a definition of circular supply chain and a more coherent foundation for future inquiry and practice.
Purpose -This paper aims to investigate the evolution from corporate social responsibility to supply chain responsibility via the examination of Waitrose, a leading UK food retailer. These two concepts differ substantially and illustrate contrasting approaches in terms of social responsibility development and application. Design/methodology/approach -A qualitative case study methodology is used where managers from Waitrose and its suppliers, industry experts and representatives from professional bodies are interviewed. An observation of an ethical audit with a Waitrose supplier was also conducted. Findings -Findings show an example of good practice in the area of corporate social responsibility in the supply chain and illustrate the substantive progress that can be made in achieving supply chain responsibility. At the same time, the paper provides the specific challenges in developing from a corporate social watchdog approach to one in which the power in the chain is more balanced and where a holistic approach requires to be taken to achieve social responsibility. Originality/value -Considering the scarcity of work examining empirically the issue of corporate social responsibility in food supply chains, this study demonstrates an evolutionary process and its stages based on an examination of Waitrose's supply chain and the corporate social responsibility approach it has taken with its suppliers. The authors also illustrate a range of key implications that need to be considered by both managers and policy makers and it provides a range of areas where further research is required.
This paper analyses sustainable performance differences within the Greek food supply chain and provides numerous statistical comparisons of its key members (growers, manufacturers, wholesalers and retailers) with respect to firm size. In an attempt to fill a gap in the relevant literature, we examined micro, small and medium-sized firms against a set of sustainable performance measures and we employed survey research using a sample of 997 firms operating in the Greek food supply chain. Key informants evaluated their firms based on sustainable performance measures (consumption, flexibility, responsiveness, product quality and total supply chain performance). The results were analysed using ANOVA. The findings identify the Greek food supply chain members who over-perform or underperform in relation to size. These include small growers, wholesalers, retailers, medium-sized manufacturers and wholesalers, micro manufacturers and retailers. Specific reasons are provided for these sustainability performance differentials including the role of locality as well as the asset and resource intensity of some operations (e.g. manufacturing). Another key finding relates to small firms which are the top performers in terms of sustainability performance measures especially in the areas of flexibility and responsiveness. Members of this chain also underperform in the product conservation time measure, irrespective of size, and we highlight the urgent need for this to be addressed. Findings of this paper will prove useful for food SMEs and policymakers planning to introduce specific sustainability incentives related to firm size and to the food chain
This is the accepted version of the paper.This version of the publication may differ from the final published version. Permanent repository link AbstractToday, millions of people from around the globe play online role playing games (MMORPG), in which a large number of players interact with one another in a virtual world, either using their existing identities in the physical world, or more often than not, through new virtual identities that might not even be remotely linked to the identities of the players in the physical world. The number of users is growing at an exponential rate and we are probably on the verge of a new development that is going to be as significant as the Internet itself. This positioning paper will discuss the business opportunities and challenges of such a virtual world, that of Second Life, and will examine the resultant corporate social responsibility implications focusing on the ethical and policy-related ones. This will help to identify important research questions that need to be systematically addressed. Keywords IntroductionThe rapid development of massively multiplayer online role play games, also know as MMORPGs (pronounced more-peg), has resulted in the re-creation of many real world activities in the virtual environment. These activities are often released from many of the constraints of the physical world, although in some cases they are still primarily reflections of it. In the past few years several MMORPGs have been experiencing exponential growth and for many people they have evolved far beyond mere online games. The economic, social and policy implications for both the real physical world and the virtual world are likely to be very significant, as will be illustrated by many emerging examples later in the paper.In this positioning paper we will focus on the business activities and commercial applications that virtual worlds can host, and examine the wider implications of these virtual environments, often referred to as "metaverses". We will use the case of one such metaverse, that of Second Life (http://www.secondlife.com), to illustrate some of the key issues and challenges that arise when transacting in virtual environments. We will start by first considering the attributes of Second Life, in order to illustrate its popularity and usage, before examining how it can foster business opportunities for entrepreneurs. The paper will then move on to discussing the market implications and, based on these, propose an extension to the traditional taxonomy of business activities by including the "meta" dimension of the environment. Following this, the paper will consider the corporate social responsibility implications of this emerging business phenomenon by focusing on important ethical and regulatory issues. This is still an emerging and rapidly evolving area and more systematic research is clearly needed and further research avenues are suggested at the end.
We distinguish different types of Short Food Supply Chains (SFSC); nevertheless, their common main characteristic relate to reduced numbers of intermediaries between farmers/food producers and consumers. The aim of the paper is to present the SFSCs as local and sustainable food systems with their possible development. The SFSC idea follows the concept of sustainability, which is based on three pillars: environmental, social, and economic. In the paper, the authors also highlight other barriers to growth, and challenges faced by local food systems.
If you would like to write for this, or any other Emerald publication, then please use our Emerald for Authors service information about how to choose which publication to write for and submission guidelines are available for all. Please visit www.emeraldinsight.com/authors for more information. About Emerald www.emeraldinsight.comEmerald is a global publisher linking research and practice to the benefit of society. The company manages a portfolio of more than 290 journals and over 2,350 books and book series volumes, as well as providing an extensive range of online products and additional customer resources and services.Emerald is both COUNTER 4 and TRANSFER compliant. The organization is a partner of the Committee on Publication Ethics (COPE) and also works with Portico and the LOCKSS initiative for digital archive preservation.*Related content and download information correct at time of download. Charles DennisThe Business School, Middlesex University, London, UK, and Michael BourlakisCranfield School of Management, Cranfield University, Cranfield, UK Abstract Purpose -The purpose of this paper is to examine the determinants of users' simulated experience in a virtual store and to show the subsequent impact of that experience on engagement. The outcome of that engagement is examined in relation to enjoyment, satisfaction and purchase intentions. Design/methodology/approach -The method comprised an experiment comparing users' perceptions of a standard 2D online clothing store with an enhanced, immersive one that aimed to provide shopping value approaching that of a traditional store by using a 3D experience where participants wore special glasses and a data glove. Findings -Results demonstrate the major role of telepresence components in simulated experience and the critical role of that experience, along with hedonic and utilitarian values, in engagement. Purchase intention is influenced by satisfaction, which is in turn influenced by enjoyment and engagement. Engagement in turn is influenced by utilitarian and hedonic value and the experience of product simulation or telepresence, which is composed of control, colour and graphics vividness, and 3D authenticity. In the immersive, 3D environment, experience is more associated with engagement and enjoyment, leading to greater purchase intention. The immersive, 3D environment, thus, has the potential to rival traditional shopping in terms of experience, resulting in higher sales for retailers and satisfaction for consumers. Originality/value -This work has evaluated a robust model of purchase intention and demonstrated it to hold not only in a 3D environment on a conventional computer platform, but also in an immersive one, where participants wear special glasses and a data glove. Keywords Simulation, Online shopping, E-commerce (B2B/B2C/B2G/G2C), Virtual world The current issue and full text archive of this journal is available on Emerald Insight at: www.emeraldinsight.com/0959-3845.htm 1. Introduction Traditional store retailers have long used retail "atmos...
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