In this paper, we present CHOMP (Covariant Hamiltonian Optimization for Motion Planning), a method for trajectory optimization invariant to reparametrization. CHOMP uses functional gradient techniques to iteratively improve the quality of an initial trajectory, optimizing a functional that trades off between a smoothness and an obstacle avoidance component. CHOMP can be used to locally optimize feasible trajectories, as well as to solve motion planning queries, converging to lowcost trajectories even when initialized with infeasible ones. It uses Hamiltonian Monte Carlo to alleviate the problem of convergence to high-cost local minima (and for probabilistic completeness), and is capable of respecting hard constraints along the trajectory. We present extensive experiments with CHOMP on manipulation and locomotion tasks, using 7-DOF manipulators and a rough-terrain quadruped robot.
Abstract-We describe CHISEL: a system for real-time housescale (300 square meter or more) dense 3D reconstruction onboard a Google Tango [1] mobile device by using a dynamic spatially-hashed truncated signed distance field [2] for mapping, and visual-inertial odometry for localization. By aggressively culling parts of the scene that do not contain surfaces, we avoid needless computation and wasted memory. Even under very noisy conditions, we produce high-quality reconstructions through the use of space carving. We are able to reconstruct and render very large scenes at a resolution of 2-3 cm in real time on a mobile device without the use of GPU computing. The user is able to view and interact with the reconstruction in real-time through an intuitive interface. We provide both qualitative and quantitative results on publicly available RGB-D datasets [3], and on datasets collected in real-time from two devices.
Abstract-We describe the software components of a robotics system designed to autonomously grasp objects and perform dexterous manipulation tasks with only high-level supervision. The system is centered on the tight integration of several core functionalities, including perception, planning and control, with the logical structuring of tasks driven by a Behavior Tree architecture. The advantage of the implementation is to reduce the execution time while integrating advanced algorithms for autonomous manipulation. We describe our approach to 3-D perception, real-time planning, force compliant motions, and audio processing. Performance results for object grasping and complex manipulation tasks of in-house tests and of an independent evaluation team are presented.
Many robotic systems deal with uncertainty by performing a sequence of information gathering actions. In this work, we focus on the problem of efficiently constructing such a sequence by drawing an explicit connection to submodularity. Ideally, we would like a method that finds the optimal sequence, taking the minimum amount of time while providing sufficient information. Finding this sequence, however, is generally intractable. As a result, many well-established methods select actions greedily. Surprisingly, this often performs well. Our work first explains this high performance -we note a commonly used metric, reduction of Shannon entropy, is submodular under certain assumptions, rendering the greedy solution comparable to the optimal plan in the offline setting. However, reacting online to observations can increase performance. Recently developed notions of adaptive submodularity provide guarantees for a greedy algorithm in this online setting. In this work, we develop new methods based on adaptive submodularity for selecting a sequence of information gathering actions online. In addition to providing guarantees, we can capitalize on submodularity to attain additional computational speedups. We demonstrate the effectiveness of these methods in simulation and on a robot.
Abstract-We explore the combined planning of pregrasp manipulation and transport tasks. We formulate this problem as a simultaneous optimization of pregrasp and transport trajectories to minimize overall cost. Next, we reduce this simultaneous optimization problem to an optimization of the transport trajectory with start-point costs and demonstrate how to use physically realistic planners to compute the cost of bringing the object to these start-points. We show how to solve this optimization problem by extending functional gradient-descent methods and demonstrate our planner on two bimanual manipulation platforms.
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