Technological developments in the digital era have generally changed children’s play activities. Even though there are many digital games nowadays, the social interactions that usually occur in traditional games are slowly disappearing. This research will then be carried out to see the development of children’s loss of social competence when playing. This research will be carried out using a qualitative approach. Through literature studies, researchers use secondary data derived from various research results and previous studies which still have relevance to the content of this research. The results of this study then found that traditional games can increase a child’s interaction to improve social competence in the child. However, the emergence of technology in the digital era is slowly eroding traditional games. The consequence is reduced social interaction that occurs in children so that later the development of their social competence also disappears in this digital era.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.