In this paper we focus on the concept of low-dimensional posture subspaces for artificial hands. We begin by discussing the applicability of a hand configuration subspace to the problem of automated grasp synthesis1 our results show that low-dimensional optimization can be instrumental in deriving effective pre-grasp shapes for a number of complex robotic hands. We then show that the computational advantages of using a reduced dimensionality framework enable it to serve as an interface between the human and automated components of an interactive grasping system. We present an on-line grasp planner that allows a human operator to perform dexterous grasping tasks using an artificial hand. In order to achieve the computational rates required for effective user interaction, grasp planning is performed in a hand posture subspace of highly reduced dimensionality. The system also uses real-time input provided by the operator, further simplifying the search for stable grasps to the point where solutions can be found at interactive rates. We demonstrate our approach on a number of different hand models and target objects, in both real and virtual environments.
Abstract-Collecting grasp data for learning and benchmarking purposes is very expensive. It would be helpful to have a standard database of graspable objects, along with a set of stable grasps for each object, but no such database exists. In this work we show how to automate the construction of a database consisting of several hands, thousands of objects, and hundreds of thousands of grasps. Using this database, we demonstrate a novel grasp planning algorithm that exploits geometric similarity between a 3D model and the objects in the database to synthesize form closure grasps. Our contributions are this algorithm, and the database itself, which we are releasing to the community as a tool for both grasp planning and benchmarking.
Abstract-In this paper, we build upon recent advances in neuroscience research which have shown that control of the human hand during grasping is dominated by movement in a configuration space of highly reduced dimensionality. We extend this concept to robotic hands and show how a similar dimensionality reduction can be defined for a number of different hand models. This framework can be used to derive planning algorithms that produce stable grasps even for highly complex hand designs. Furthermore, it offers a unified approach for controlling different hands, even if the kinematic structures of the models are significantly different. We illustrate these concepts by building a comprehensive grasp planner that can be used on a large variety of robotic hands under various constraints.
Robotic grasping in unstructured environments requires the ability to select grasps for unknown objects and execute them while dealing with uncertainty due to sensor noise or calibration errors. In this work, we propose a simple but robust approach to grasp selection for unknown objects, and a reactive adjustment approach to deal with uncertainty in object location and shape. The grasp selection method uses 3D sensor data directly to determine a ranked set of grasps for objects in a scene, using heuristics based on both the overall shape of the object and its local features. The reactive grasping approach uses tactile feedback from fingertip sensors to execute a compliant robust grasp. We present experimental results to validate our approach by grasping a wide range of unknown objects. Our results show that reactive grasping can correct for a fair amount of uncertainty in the measured position or shape of the objects, and that our grasp selection approach is successful in grasping objects with a variety of shapes.
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