Summary Many of today's important applications of our everyday lives, eg, weather forecast, design of plane and car shapes, medical analysis, or search engine queries depend on massively parallel computer programs executed in data centers. A large amount of energy is used to power them, and it is of primary importance to compute more efficiently to sustain the increasing demand of computing power while keeping energy consumption reasonable. One promising research path in this domain is heterogeneous systems since specific computing resources (processors, accelerators, etc) are more adapted to efficiently execute parts of applications. Nevertheless, the exploitation of these platforms raises new challenges in terms of application management optimization. The aim of our work is to determine effective algorithms to exploit these heterogeneous platforms by finding appropriate application mapping and scheduling to optimize the execution time and energy consumption with respect to various constraints. To achieve this goal, there is a need of a detailed modeling of the applications and the underlying hardware to be able to find realistic solutions. In this paper, we propose such a model, provide two implementations with state‐of‐the‐art tools, and propose a fast greedy online resolution algorithm and preliminary mapping and scheduling numerical results.
In this paper, we consider the Virtual Network Embedding (VNE) problem for 5G networks slicing. This consists in optimally allocating multiple Virtual Networks (VN) on a substrate virtualized physical network while maximizing among others, resource utilization, maximum number of placed VNs and network operator's benefit. We solve the online version of the problem where slices arrive over time. We propose the use of the Nested Rollout Policy Adaptation (NRPA) algorithm, a variant of the well known Monte Carlo Tree Search (MCTS). Both algorithms learn by randomly simulating the embedding, but NRPA also learns how to perform better simulations over time. Performance analysis with different scenarios, show that NRPA improves acceptance and reward ratios (by up to 69% and 65%). We also show how a smart initialization of the learning process can help improve the results furthermore (up to a 12.5% increase of acceptance ratio).
Heterogeneous computing systems became a popular and powerful platform, containing several heterogeneous computing elements (e.g. CPU+GPU). In this paper, we consider that we have two platforms, each with an unbounded number of processors. We want to execute an application represented as a Directed acyclic Graph (DAG) using these two platforms. Each task of the application has two possible execution times, depending on the platform it is executed on. Also, there is a cost to transfer data from one platform to another between successive tasks. The goal here is to minimize the finish execution time of the last task of the application (usually called makespan). We show that the problem is NP-complete for graphs of depth at least 3 but polynomial for graphs of depth at most 2. Finally, we focus on particular classes of graphs, by providing polynomial-time algorithms for bi-partite graphs, trees and 2-series-parallel graphs with different assumptions on communication delays.Résumé : Les systèmes de calculs hétérogènes (par exemple CPU+GPU) sont des plateformes populaires. Dans ce travail, nous considérons une machine avec deux plateformes homogènes de calcul, chacune contenant un nombre illimité de ressources de calcul. Nous cherchons à exécuter une application représentée par un graphe de dépendance dirigé et acyclique sur ces plateformes. Chaque tâche de l'application a deux possible modèle d'exécution en fonction de la plateforme sur laquelles elles sont exécutées. En plus nous considérons un coût de communication entre deux tâches successives si elles ne sont pas exécutées sur la même plateforme. Nous travaillons à minimiser le temps d'exécution de l'application.Nous montrons que le problème est NP-complet pour les graphes de profondeur au moins trois, mais polynomial pour les graphes de profondeur au plus deux. En plus, nous montrons qu'il est possible de calculer des solutions optimales en temps polynomial pour certaines classes de graphes définies récursivement (arbres, graphes série-parallèles).
The 5G telecommunication ecosystem is expected to dynamically support new and various applications from the industrial and the service sectors that are very heterogeneous in terms of QoS and resources' requirements. In this context, a promising important concept for network resource management is emerging, denoted by Network Slicing. It involves decisions on embedding and managing several virtual networks on the same physical resources. This problem in its simplified form can be modeled by the Virtual Network Embedding (VNE) problem. In this paper, we propose a new resolution method, in which we first reduce the set of admitted routes and then solve an integer program. Our proposed approach is then compared to the optimal solution and to a method from the state of the art. Obtained results show that our approach provides good result in terms of slice acceptance ratio and resource consumption while reducing the overall complexity and runtime.
This paper presents an efficient approximation algorithm to solve the task scheduling problem on heterogeneous platform for the particular case of the linear chain of tasks. The objective is to minimize both the total execution time (makespan) and the total energy consumed by the system. For this purpose, we introduce a constraint on the energy consumption during execution. Our goal is to provides an algorithm with a performance guarantee. Two algorithms have been proposed; the first provides an optimal solution for preemptive scheduling. This solution is then used in the second algorithm to provide an approximate solution for non-preemptive scheduling. Numerical evaluations demonstrate that the proposed algorithm achieves a close-to-optimal performance compared to exact solution obtained by CPLEX for small instances. For large instances, CPLEX is struggling to provide a feasible solution, whereas our approach takes less than a second to produce a solution for an instance of 10000 tasks.
This paper presents an efficient algorithm with performance guarantee (approximation algorithm) to solve task scheduling problem on hybrid platform. The underlying platform architecture in this work is composed by two types of resources CPU and GPU, often called hybrid parallel multicore platforms. We consider here for each type of resource identical nodes with communications delays. We focus in finding a generic approach to schedule applications presented by DAG (Directed Acyclic Graph) that minimizes makespan by considering communication delay between processors and tasks. A 6-approximation scheduling algorithm is proposed and evaluated in comparison to exact solutions and to another method. We demonstrate that the proposed algorithm achieves a close-to-optimal performance. Finally, our algorithm has been experimented on a large number of instances. These tests assess the good practical behavior of the algorithms with respect to the state-of-the-art solutions whenever these exist.
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