Drones have expanded from military operations to performing a broad range of civilian applications. As drone usage increases, humans will interact with such systems more often, therefore, it is important to achieve a natural human-drone interaction. Although some knowledge can be derived from the field of human-robot interaction, drones can fly in a 3D space, which essentially changes how humans can interact with them, making human-drone interaction a field of its own. This paper is the first survey on the emerging field of human-drone interaction focusing on multi-rotor systems, providing an overview of existing literature and the current state of the art in the field. This work begins with an analysis and comparison of the drone models that are commonly used by end-users and researchers in the field of humandrone interaction. Following, the current state of the field is discussed, including the roles of humans in HDI, innovative control methods, remaining aspects of interaction, and novelty drone prototypes and applications. This paper concludes by presenting a discussion of current challenges and future work in the field of humandrone interaction. INDEX TERMS Drone, human-computer interaction, human-drone interaction, human-in-the-loop, humanrobot interaction, unmanned aerial vehicle.
Science, technology, engineering, and mathematics (STEM) is rapidly transitioning to STEAM, which is the integration of the arts and design into the sciences. This transition is due to the need of adapting creativity in the sciences and engineering fields. This demonstrates the growing importance of the arts contribution towards the sciences in various ways. An area where art shows promise is in brain-computer interfaces. In this paper, we propose a definition for artistic brain-computer interfaces (artistic BCI) from a passive BCI perspective. We defined its composition in four fields: human-computer interaction, neurophysiology, art, and computing. This definition is based on the user's state stimulation and expression and how art could help us and the end user understand the user's affective state. We also discuss its applicability towards different areas and how these areas can benefit from artistic BCI.
This work in progress paper describes a proof-ofconcept that explores the question: "Can users retain more information by incrementing their reading engagement physiologically?" This may help users to better learn the material even when it is uninteresting. Further, this paper explains how using Brain-Computer Interfaces can be used to measure/capture the engagement levels of a user while he or she is performing a task, in this case reading. Also this explores, how beneficial it may be for reading engagement physiologically to deliver the best reading experience.
Artists have been using BCIs for artistic expression since the 1960s. Their interest and creativity is now increasing because of the availability of affordable BCI devices and software that does not require them to invest extensive time in getting the BCI to work or tuning it to their application. Designers of artistic BCIs are often ahead of more traditional BCI researchers in ideas on using BCIs in multimodal and multiparty contexts, where multiple users are involved, and where robustness and efficiency are not the main matters of concern. The aim of this workshop is to look at current (research) activities in BCIs for artistic expression and to identify research areas that are of interest for both BCI and HCI researchers as well as artists/designers of BCI applications.
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