2020
DOI: 10.1109/thms.2020.2968411
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Brain–Computer Interface Software: A Review and Discussion

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Cited by 47 publications
(24 citation statements)
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“…This opinion is rather qualified in the scientific community, which reported that BCIs suffer from (1) a low transfer rate, (2) a lack of market-ready, affordable, and user-friendly research-grade EEG acquisition devices, and (3) a gap between the game design and graphics of video games available on the market vs. in laboratories. Priorities of these limitations for video game development are discussed in the literature (Nijholt et al, 2009;Ferreira et al, 2013;Marshall et al, 2013;van de Laar et al, 2013;Ahn et al, 2014;Cattan et al, 2018b;Kerous et al, 2018;Vasiljevic and Miranda, 2019;Pierce et al, 2020), and in general preponderance of quantitative over qualitative aspects is criticized (Nijholt et al, 2009;Vasiljevic and Miranda, 2019). This article supports the claim that BCIs are not ready for general public use, based on other aspects than performance.…”
Section: Introductionsupporting
confidence: 60%
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“…This opinion is rather qualified in the scientific community, which reported that BCIs suffer from (1) a low transfer rate, (2) a lack of market-ready, affordable, and user-friendly research-grade EEG acquisition devices, and (3) a gap between the game design and graphics of video games available on the market vs. in laboratories. Priorities of these limitations for video game development are discussed in the literature (Nijholt et al, 2009;Ferreira et al, 2013;Marshall et al, 2013;van de Laar et al, 2013;Ahn et al, 2014;Cattan et al, 2018b;Kerous et al, 2018;Vasiljevic and Miranda, 2019;Pierce et al, 2020), and in general preponderance of quantitative over qualitative aspects is criticized (Nijholt et al, 2009;Vasiljevic and Miranda, 2019). This article supports the claim that BCIs are not ready for general public use, based on other aspects than performance.…”
Section: Introductionsupporting
confidence: 60%
“…Another consideration is that any development is materialdependant, as all are based on different hardware, drivers and protocols (e.g., Ahn et al, 2014;Pierce et al, 2020). Despite the lack of standards, commercial brands such as Emotiv (San Francisco, the US) or NeuroSky (San Rose, the US) have developed plugins for game development.…”
Section: Cost and Encumberment Of Materialsmentioning
confidence: 99%
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“…The incorporation of biological signals as control signals could offer individuals suffering from paresis or paralysis a whole new level of independence in their rehabilitation or training regimes. This brain-computer interface is commonly referred to as brain-computer interaction (BCI) [71]. Additionally, more investigation is warranted for studies that not only accommodate but encourage the human's volitional contributions.…”
Section: Discussionmentioning
confidence: 99%
“…Brain–computer interfaces (BCIs) provide a direct communication and control channel between the brain and external devices by analyzing neural activity, which has become one of the current study hot spots ( Gao et al, 2014 ; Chen et al, 2015a ; Han et al, 2020 ). Electroencephalogram (EEG) is the most widely used tool for BCIs because of its advantages such as non-invasiveness, low cost, and high temporal resolution ( Stegman et al, 2020 ; Zhang et al, 2020 ). At present, remarkable progresses have been made in the performance and practicability of BCIs due to the optimization of the experimental paradigm, the improvement of the signal processing algorithm, and the application of the machine learning method ( Chen et al, 2015b ; Nakanishi et al, 2018 ; Zhang et al, 2018 ).…”
Section: Introductionmentioning
confidence: 99%