This study aims to explore the results of welding virtual training performance, designed using a learning model based on cognitive and usability techniques, applying an immersive concept focused on person attention. Moreover, it also intended to demonstrate that exits a moderating effect of performance improvement when the user experience is taken as a feed-back for the student. The results can provide important information to increase the operator performance during the training of welding complex machines to reduce accidents and waste of test material. Keywords: Immersion, Training, Usability, Virtual Reality, Welding RATIONALE AND PURPOSEA common problem at the welding workshop in technical schools is to show the students how to use the material in a safety way and to optimize the basic resources. This is often due to space and a limited budget for maintenance and equipment.There are many research papers claiming that thanks to information technologies can improve learning efficiency using tools such as virtual laboratories, platforms educational administration tools and multimedia format which are focused mainly strengthen academic content. These technologies have been validate through the performance of students in different research works. Some research based on a robotic technology, (Erden & Tomiyama, 2009).
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