While surprise is a common emotion in everyday life, some of its fundamental characteristics are still unclear. For example, what does surprise feel like, positive or negative? The emotion literature has been somewhat unclear about the experiential valence of surprise. Surprise has been depicted as a pre-affective state, or as an emotion that can be both positive and negative, depending on the goal conduciveness of the surprising event. Based on recent work on cognitive consistency and neuroscientific/psychophysiological studies on surprise, we explored the possibility that surprise may be a (mildly) negative emotion in a study of autobiographical recall of unexpected and surprising events (Experiment 1) and in two studies of facial expressions of surprise (Experiments 2 and 3a/b). The studies show that experience of surprise and the perception of surprise in others may indeed be initially negative. We furthermore show how linguistic features of surprise and the temporal dynamics may have contributed to previous confusion regarding its valence.
Dijksterhuis and van Knippenberg (1998) reported that participants primed with a category associated with intelligence ("professor") subsequently performed 13% better on a trivia test than participants primed with a category associated with a lack of intelligence ("soccer hooligans"). In two unpublished replications of this study designed to verify the appropriate testing procedures, Dijksterhuis, van Knippenberg, and Holland observed a smaller difference between conditions (2%-3%) as well as a gender difference: Men showed the effect (9.3% and 7.6%), but women did not (0.3% and -0.3%). The procedure used in those replications served as the basis for this multilab Registered Replication Report. A total of 40 laboratories collected data for this project, and 23 of these laboratories met all inclusion criteria. Here we report the meta-analytic results for those 23 direct replications (total N = 4,493), which tested whether performance on a 30-item general-knowledge trivia task differed between these two priming conditions (results of supplementary analyses of the data from all 40 labs, N = 6,454, are also reported). We observed no overall difference in trivia performance between participants primed with the "professor" category and those primed with the "hooligan" category (0.14%) and no moderation by gender.
Stage theories are prominent and controversial in science. One possible reason for their appeal is that they provide order and predictability. Participants in Experiment 1 rated stage theories as more orderly and predictable (but less credible) than continuum theories. In Experiments 2-5, we showed that order threats increase the appeal of stage theories of grief (Experiment 2) and moral development (Experiments 4 and 5). Experiment 3 yielded similar results for a stage theory on Alzheimer's disease characterized by predictable decline, suggesting that preference for stage theories is independent of valence. Experiment 4 showed that the effect of threat on theory preference was mediated by the motivated perception of order, and Experiment 5 revealed that it is particularly the fixed order of stages that increases their appeal.
Guided by a temporal dynamics perspective, we review and integrate theories and empirical evidence on surprise. We conceptualize surprise as the initial response to unexpected events, which should be differentiated from subsequent states that occur after people had time to make sense of the unexpected outcome. To understand the nature of surprise, it is therefore important to take time into account. Following this, a review of immediate cognitive correlates of surprise shows that irrespective of the valence of the outcome, the initial responses are the same. Moreover, the temporal dynamics perspective reconciles seemingly contradictory findings regarding the valence of surprise, such that studies that focus on surprise while it happens (initial interruption) support the notion that it feels relatively negative, whereas studies that focus on states after cognitive mastering show that subsequent experiential states depend on the valence of the outcome.
How does it feel to be curious? We reasoned that there are two sides to curiosity: not knowing something (i.e. information-gap) and almost knowing something (i.e. anticipation of resolution). In three experiments, we showed that time affects the relative impact of these two components: When people did not expect to close their information-gap soon (long time-to-resolution) not knowing affected the subjective experience of curiosity more strongly than when they expected to close their information-gap quickly (short time-to-resolution). As such, people experienced less positive affect, more discomfort, and more annoyance with lack of information in a long than a short time-to-resolution situation. Moreover, when time in the long time-to-resolution setting passed, the anticipation of the resolution became stronger, positive affect increased, and discomfort and annoyance with lack of information decreased. Time is thus a key factor in the experience of curiosity.
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