Design has been recognised in the literature as a catalyst to move away from the traditional model of take-make-dispose to achieve a more restorative, regenerative and circular economy. As such, for a circular economy to thrive, products need to be designed for closed loops, as well as be adapted to generate revenues. This should not only be at the point of purchase, but also during use, and be supported by low-cost return chains and reprocessing structures, as well as effective policy and regulation. To date, most academic and grey literature on the circular economy has focused primarily on the development of new business models, with some of the latter studies addressing design strategies for a circular economy, specifically in the area of resource cycles and design for product life extension. However, these studies primarily consider a limited spectrum of the technical and biological cycles where materials are recovered and restored and nutrients (e.g., materials, energy, water) are regenerated. This provides little guidance or clarity for designers wishing to design for new circular business models in practice. As such, this paper aims to address this gap by systematically analysing previous literature on Design for Sustainability (DfX) (e.g., design for resource conservation, design for slowing resource loops and whole systems design) and links these approaches to the current literature on circular business models. A conceptual framework is developed for circular economy design strategies. From this conceptual framework, recommendations are made to enable designers to fully consider the holistic implications for design within a circular economy.
Since it first appeared in literature in the early nineties, the Circular Economy (CE) has grown in significance amongst academic, policymaking, and industry groups. The latest developments in the CE field have included the interrogation of CE as a paradigm, and its relationship with sustainability and other concepts, including iterative definitions. Research has also identified a significant opportunity to apply circular approaches to our rapidly changing industrial system, including manufacturing processes and Industry 4.0 (I4.0) which, with data, is enabling the latest advances in digital technologies (DT). Research which fuses these two areas has not been extensively explored. This is the first paper to provide a synergistic and integrative CE-DT framework which offers directions for policymakers and guidance for future research through a review of the integrated fields of CE and I4.0. To achieve this, a Systematic Literature Review (SLR; n = 174) of the empirical literature related to digital technologies, I4.0, and circular approaches is conducted. The SLR is based on peer-reviewed articles published between 2000 and early 2018. This paper also summarizes the current trends in CE research related to manufacturing. The findings confirm that while CE research has been on the increase, research on digital technologies to enable a CE is still relatively untouched. While the “interdisciplinarity” of CE research is well-known, the findings reveal that a substantial percentage is engineering-focused. The paper concludes by proposing a synergistic and integrative CE-DT framework for future research developed from the gaps in the current research landscape.
In a linear economy, a product is manufactured and sold to a customer. Then, little concern is given to what the user actually does with it when they have it. However, in a circular economy where the aim is to circulate products at their highest level of value, the customer's behaviour can become an important part of the system. Circular design strategies have tended to focus on the physical aspects of a product (e.g., disassembly, material selection), but the design of products and services can also have an influence on user behaviour and, to date, this aspect of circular design has not been fully explored. This project aims to define what key user behaviours are required for circular business models to work and to outline how design can enable these 'circular behaviours'. This research project consists of a literature review, case study analysis and expert interviews with practitioners. A theoretical framework for designing products and services to encourage circular behaviour is developed. This work provides an initial step towards a better understanding of the user's role in the transition to a circular economy as well as a preliminary model for how design for behaviour change strategies could be implemented in this context.
This paper presents an investigation on how simulation informed by the latest advances in digital technologies such as the 4th Industrial Revolution (I4.0) and the Internet of Things (IoT) can provide digital intelligence to accelerate the implementation of more circular approaches in UK manufacturing. Through this research, a remanufacturing process was mapped and simulated using discrete event simulation (DES) to depict the decision-making process at the shop-floor level of a remanufacturing facility. To understand the challenge of using data in remanufacturing, a series of interviews were conducted finding that there was a significant variability in the condition of the returned product. To address this gap, the concept of certainty of product quality (CPQ) was developed and tested through a system dynamics (SD) and DES model to better understand the effects of CPQ on products awaiting remanufacture, including inspection, cleaning and disassembly times. The wider application of CPQ could be used to forecast remanufacturing and production processes, resulting in reduced costs by using an automatised process for inspection, thus allowing more detailed distinction between “go” or “no go” for remanufacture. Within the context of a circular economy, CPQ could be replicated to assess interventions in the product lifecycle, and therefore the identification of the optimal CE strategy and the time of intervention for the current life of a product—that is, when to upgrade, refurbish, remanufacture or recycle. The novelty of this research lies in investigating the application of simulation through the lens of a restorative circular economic model focusing on product life extension and its suitability at a particular point in a product’s life cycle.
The emergence of new technologies such as the Internet of Things, big data, and advanced robotics, together with risks such as climate change, rising labour costs, and a fluctuating economy, are challenging the current UK manufacturing model. In this paper, business models for re-distributed manufacture (RdM) are developed using anIDEF (Icam DEFinition for Function Modelling) description to serve as a guide for the implementation of the RdM concept in the consumer goods industry. This paper explores the viability of a re-distributed business model for manufacturers employing new manufacturing technologies such as additive manufacturing or three-dimensional (3D) printing, as part of a sustainable and circular production and consumption system. An As-Is value chain model is presented alongside the proposed new business model for a sustainable re-distributed manufacturing system. Both are illustrated via a case study drawn from the shoe manufacturing industry. The case study shows that there is a need for robust facilities in close proximity to the customer. These facilities are store fronts which can also manufacture, remanufacture, and provide services. The reduction in transportation and increase in customer involvement throughout the process are the main benefits that would accrue if a re-distributed model is implemented in the given industry.
This paper uses an integrative literature review to explore the concept of re-distributed manufacturing and the opportunities to deliver more regenerative and resilient systems of production and consumption through the application of circular innovation. The study identified multiple similarities between the drivers of re-distributed and circular models of production and consumption that could be fostered by the use of digital intelligence. A set of criteria for redistributed manufacturing and circular innovation were developed and used to identify 33 existing case studies of consumer goods production. Case study analysis resulted in the identification of three types of re-distributed manufacturing that integrated characteristics of circular innovation. The paper concludes by describing some of the future research challenges in the transition towards re-distributed and circular models of production.
Re-distributed manufacturing presents a number of opportunities and challenges for New Product Development in a future Circular Economy. It has been argued that small-scale, flexible and localised production systems will reduce resource consumption, lower transport emissions and extend product lifetimes. At the same time smart products within the Internet of Things will gather and report data on user behaviour and product status. Many sustainable design tools have previously been developed but few are able to imagine and develop visions of how future sustainable product service systems might be manifested. This paper introduces the concept of Consumer Intervention Mapping as a tool for creating future product strategies. The tool visualises the points within a product's lifecycle where stakeholders are able to intervene in the product's expected journey. This perspective enables the rapid construction of scenarios that explore and describe future circular product service systems. Validation of the tool in three workshops is described and the outcomes are presented. Consumer Intervention Mapping is successful in creating scenarios that describe existing product service systems and new product concepts adapted to a Circular Economy paradigm. Further work is required to refine the tool's performance in more focused and reflective design exercises.
The linear production of consumer goods is characterized by mass manufacture by multinational enterprises and globally dispersed supply chains. The current centralised model has created a distance between the manufacturer and end user, limiting the opportunity for intelligent circular approaches for production and consumption. Through a mixed method approach opportunities of circularity are explored for the consumer goods sector. The study presents four lenses to analyze three enterprises through a multi-case study approach to explore the potential of digital intelligence and redistributed manufacturing (RDM) as enablers of circular business models. In addition, the study examines whether Discrete Event Simulation can be used to evaluate the circular scenarios identified through quantifying flows of material that determine traditional economic value (cost/tonne). The mixed method approach demonstrates that, a qualitative systemic analysis can reveal opportunities for circularity, gained through implementing 'digital intelligence' and distributed models of production and consumption. Furthermore, simulations can provide a quantified evaluation on the effects of introducing circular activities across a supply chain.
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