We address the important step of determining an effective subset of heuristics in selection hyper-heuristics. Little attention has been devoted to this in the literature, and the decision is left at the discretion of the investigator. The performance of a hyper-heuristic depends on the quality and size of the heuristic pool. Using more than one heuristic is generally advantageous, however, an unnecessary large pool can decrease the performance of adaptive approaches. Our goal is to bring methodological rigour to this step. The proposed methodology uses non-parametric statistics and fitness landscape measurements from an available set of heuristics and benchmark instances, in order to produce a compact subset of effective heuristics for the underlying problem. We also propose a new iterated local search hyper-heuristic usingmulti-armed banditscoupled with a change detection mechanism. The methodology is tested on two real-world optimisation problems: course timetabling and vehicle routing. The proposed hyper-heuristic with a compact heuristic pool, outperforms state-of-the-art hyper-heuristics and competes with problem-specific methods in course timetabling, even producing new best-known solutions in 5 out of the 24 studied instances
A bioinspired locomotion system for a quadruped robot is presented. Locomotion is achieved by a spiking neural network (SNN) that acts as a Central Pattern Generator (CPG) producing different locomotion patterns represented by their raster plots. To generate these patterns, the SNN is configured with specific parameters (synaptic weights and topologies), which were estimated by a metaheuristic method based on Christiansen Grammar Evolution (CGE). The system has been implemented and validated on two robot platforms; firstly, we tested our system on a quadruped robot and, secondly, on a hexapod one. In this last one, we simulated the case where two legs of the hexapod were amputated and its locomotion mechanism has been changed. For the quadruped robot, the control is performed by the spiking neural network implemented on an Arduino board with 35% of resource usage. In the hexapod robot, we used Spartan 6 FPGA board with only 3% of resource usage. Numerical results show the effectiveness of the proposed system in both cases.
Abstract. The Artificial Neural Networks (ANNs) have been used for solving problems in many theoretical and practical areas. Advances on the field of ANNs have derived in Spiking Neural Networks (SNNs); which are considered as the third generation of ANNs. SNNs receive/send the information by timing of events (spikes) instead by the spike rate; as their predecessors do. Although SNNs are capable to solve some functions with fewer neurons than networks of previous generations, there aren't rules to set the architecture of any kind of ANN for solving a specific task; usually the architecture is set empirically based on the designer's experience and the neural network's performance over the problem. Recently, metaheuristic algorithms are being implemented to optimize some aspect on ANNs such as weight, connections and even the architecture. This work proposes a generic framework for automatic construction of Fully-Connected Feed-Forward Spiking Neural Networks through an indirect representation by means of Grammatical Evolution (GE) based on Evolutionary Strategy (ES) algorithm. Two well-known benchmarks datasets of pattern recognition were used for testing the proposal of this paper.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.