Recently, Voice over IP (VoIP) has become an important service for the future internet. However, for ubiquitous wireless VoIP services, greater coverage will be necessary as promised by the advent of e.g. 802.11 WLAN based wireless meshed networks. Unfortunately, the transmission of small (voice) packets imposes high overhead which leads to low capacity for VoIP over 802.11 based multihop meshed networks. In this work, we present a novel packet aggregation mechanism that significantly enhances capacity of VoIP in wireless meshed networks while still maintaining satisfactory voice quality. Extensive experiments using network simulation ns-2 confirm that our packet aggregation algorithm can lead to a significantly increase in the number of supported concurrent VoIP flows over a variety of different hop numbers while reducing the MAC layer contention.
Internet connected wireless multi-hop networks are an interesting alternative for providing broadband wireless access. In order for the network to be transparent, the same services need to be available as in standard infrastructure wireless deployments. However, there is a significant challenge in providing services such as authentication, name resolution, VoIP over multi-hop mesh networks as dedicated servers implementing those services might be not available. Therefore, deploying overlay networks in the mesh to decentralize those services and move towards a Peerto-Peer paradigm is an interesting approach. However, the multi-hop nature of wireless mesh networks and the restrictions in resource availability might cause problems when deploying overlay networks on top of such environments. In this paper, we investigate the overhead and trade-offs when deploying a structured overlay solution such as the Bamboo DHT over wireless multi-hop mesh networks. We provide various simulation results characterizing the overhead of management and control traffic and give recommendations for performance improvement.
In this paper we describe an admission control and load balancing scheme for multicomputer World Wide Web servers. The scheme consists of a Frontend admission control function which regulates requests sent to Backend web server using periodic load measurements passed from the Backends to Ihe Frontends. The aims of scheme are two-fold to ensure that traffic offered to Backends can be serviced promptly, and to make full use of the Backend capacity. We describe simulation results and an Erlang based implementation of the scheme. It is shown that the algorithm is trivial to implement, has negligible computational complexity, and provides effective load balancing and control. The scheme has now been implemented in the Eddie Open Source project, an Ericsson sponsored effort aimed at delivering commercial grade, quality of service driven web server solutions.
Wireless multi-hop networks such as mobile ad-hoc (MANET) or wireless mesh networks (WMN) have attracted big research efforts during the last years as they have huge potential in several areas such as military communications, fast infrastructure replacement during emergency operations, extension of hotspots or as an alternative communication system. Due to various reasons, such as characteristics of wireless links, multi-hop forwarding operation, and mobility of nodes, performance of traditional peer-to-peer applications is rather low in such networks. In this book chapter, we provide a comprehensive and in-depth survey on recent research on various approaches to provide peer-to-peer services in wireless multi-hop networks. The causes and problems for low performance of traditional approaches are discussed. Various representative alternative approaches to couple interactions between the peer-to-peer overlay and the network layer are examined and compared. Some open questions are discussed to stimulate further research in this area.
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