A mobile health (mHealth) smartphone app can help persons returning from incarceration better manage cardiovascular disease (CVD) and CVD risk factors during their re-entry period. A successful intervention to educate and increase self-efficacy in this population around cardiovascular health has potential to produce broad population health benefits. A participatory design (PD) approach was used to define the features and functionality of such an intervention in the form of a smart phone app. The PD process forced the research team to view CV health in the broader context of other challenges that RCs face day to day. It also led to a broadening of the process to include other stakeholders that work closely with RCs, and to explore how these challenges affect the re-entry process. Ultimately, PD led to an app design that emphasized a common problem-solving approach that can be applied to a broad range of problems. An interactive prototype of the app’s interface was assessed by a sample of RCs, users, with consensus that the problem-areas were appropriate and that the app was easy to use and to navigate. A quantitative assessment with the System Usability Survey instrument, yielded an average score of 81.5, placing it in the 90th percentile.
This paper describes a framework for formalising tactical reasoning in dynamic multi-agent systems, populated by synthetic (software) agents. The proposed framework is based on a hierarchy of synthetic agent architectures and is expressive enough to capture a subset of desirable properties from both the situated automata and subsumption-style architectures, while retaining the rigour and clarity of logic-based possible worlds semantics. This framework is successfully realised in the RoboCup Simulation League domain. Not only did it provide a solid design approach to object-orientation, but it also enabled incremental implementation and testing of software agents and their modules. In particular, the framework allowed us to correlate enhancements in the agent architecture with tangible improvements in team performance. Cyberoos98 was 3 rd place winner of the Pacific Rim series at PRICAI-98. Cyberoos99 finished in the top 18 of the RoboCup-99.
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