2001
DOI: 10.1007/3-540-45324-5_10
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Flexible Synchronisation Within RoboCup Environment: a Comparative Analysis

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Cited by 19 publications
(16 citation statements)
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“….) [8]; -asynchronous perception-action activity and limited window of opportunity to perform an action [9]; -autonomous decision-making under constraints enforced by teamwork (collaboration) and opponent (competition) [10]; -conflicts between reactivity and deliberation [11].…”
Section: A Simulated Worldmentioning
confidence: 99%
“….) [8]; -asynchronous perception-action activity and limited window of opportunity to perform an action [9]; -autonomous decision-making under constraints enforced by teamwork (collaboration) and opponent (competition) [10]; -conflicts between reactivity and deliberation [11].…”
Section: A Simulated Worldmentioning
confidence: 99%
“…It is important to distinguish between agent characteristics and MAS properties. An agent may be described in terms of the following qualities [4,27,28]:…”
Section: Multi-agent Systems and Self-organizationmentioning
confidence: 99%
“…The Simulator (server) provides a domain (a virtual environment), simulates all the actions of objects in this domain and controls a scenario according to a set of rules. This is a well-known approach to simulation, used, for example, in the RoboCup Simulation League [9,2,1]. The characteristics of the Simulator are specified by a set of server parameters, e.g., the amount of noise added to sensory perceptions and the maximum speed of an agent.…”
Section: Architecturementioning
confidence: 99%