Virtual reality (VR) has been widely used as a tool to assist people by letting them learn and simulate situations that are too dangerous and risky to practice in real life, and one of these is road safety training for children. Traditional video- and presentation-based road safety training has average output results as it lacks physical practice and the involvement of children during training, without any practical testing examination to check the learned abilities of a child before their exposure to real-world environments. Therefore, in this paper, we propose a 3D realistic open-ended VR and Kinect sensor-based training setup using the Unity game engine, wherein children are educated and involved in road safety exercises. The proposed system applies the concepts of VR in a game-like setting to let the children learn about traffic rules and practice them in their homes without any risk of being exposed to the outside environment. Thus, with our interactive and immersive training environment, we aim to minimize road accidents involving children and contribute to the generic domain of healthcare. Furthermore, the proposed framework evaluates the overall performance of the students in a virtual environment (VE) to develop their road-awareness skills. To ensure safety, the proposed system has an extra examination layer for children’s abilities evaluation, whereby a child is considered fit for real-world practice in cases where they fulfil certain criteria by achieving set scores. To show the robustness and stability of the proposed system, we conduct four types of subjective activities by involving a group of ten students with average grades in their classes. The experimental results show the positive effect of the proposed system in improving the road crossing behavior of the children.
Distributed intrusion detection systems (IDS) are primarily deployed across the network to monitor, detect, and report anomalies, as well as to respond in real-time. Predominantly, an IDS is equipped with a set of rules that it needs to infer to be able to perform efficient detection. However, generating false alarms is a major challenge in any IDS implementation. Additionally, the sheer number of IoT devices that generate alarms in a moderately large sensor network may be overwhelming. In order to reduce alarms, this paper contributes to the field by proposing an original framework that limits the number of generated messages without compromising detection accuracy. The primary idea is to exploit mid-level nodes called collectors where similar alerts are collected and analyzed independently. Priority is assigned to each alert and similar alert are fused to respective collectors for more informed decision making. In addition, Kademlia based Distributed Hash Table (DHT) is used for efficient alert transportation and distributed fusion of similar alerts. In order to minimize false alarm rate, event correlation is used to find similarity between events fused by different detection sensors. The framework is implemented in a fog-based environment to assess and evaluate the efficiency of the proposed system in edge network. The architecture is evaluated with the recognized DARPA 1999 dataset; the reported results show that the proposed technique reduces message generation by 62% while achieving false positive accuracy over 80%.
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