Abstract. In this paper we discuss the Future Delta game, as a time-forward 3-D visualization and simulation tool that aims to motivate actions and behavioral changes and to educate players about climate change mitigation and adaptations solutions and challenges. The game simulation is situated in a recognizable community locale: the flood-prone neighborhood of Delta, BC. Combining climate change modeling, socioeconomic scenario analysis and 3D modeling of real places with engaging soundscapes and imagery, our game is designed to make climate change science and solutions more salient and understandable to the layperson. The project comprises a game simulation and dynamic 3D visualizations of future local climate change scenarios to provide an environment for experiential learning tied to place attachment. The project builds on a foundation rich in research, experimentation, and production in the topic of climate change in Delta, but extends previous work into a new representational platform of virtual game. An initial testing of the game shows that engaging with the game strengthened the user's belief that action can be taken to mitigate climate change and increased their support for more transformative social changes to achieve climate mitigation and adaptation.
where she works with the Implementing New Knowledge Environments (INKE) group and the Digital Humanities Summer Institute (DHSI). Alyssa holds an MA in English from the University of Victoria and a BA Honours in English from the University of British Columbia. Her studies have centred on Digital Humanities, digital editions, new media and contemporary American literature. Her work has appeared in Digital Studies, Digital Humanities Quarterly and Scholarly and Research Communication, and she has given presentations, run workshops or coordinated events in Canada, Australia and the US.
This article describes the context and development of A Social Edition of the Devonshire Manuscript, a collaboratively created Wikibook edition of the sixteenth-century verse miscellany known as the Devonshire Manuscript (BL MS Add. 17,492). This project began in 2001 when Dr. Ray Siemens led a group of researchers in an exploration of how to create a digital edition of the Devonshire Manuscript. Since then, the project has transitioned through many forms and formats, and A Social Edition of the Devonshire Manuscript is the most recent output of these academic experiments. Of note, a print version of A Social Edition of the Devonshire Manuscript is forthcoming from Iter and Medieval and Renaissance Texts and Studies (MRTS). Cet article retrace le contexte et le développement du projet A Social Edition of the Devonshire Manuscript, consistant en l’édition électronique (Wikibook) en collaboration d’un manuscrit du XVIe siècle de mélanges poétiques connu sous le nom de Devonshire Manuscript (BL MS Add. 17 492). Ce projet a été initié en 2001, lorsque le Dr Ray Siemens a dirigé un groupe de recherche explorant les possibilités de publier une édition numérique du Devonshire Manuscript. Depuis, le projet a pris plusieurs formes, et celui intitulé A Social Edition of the Devonshire Manuscript en est sa forme la plus récente issues des diverses expériences du groupe. Il doit être souligné que A Social Edition of the Devonshire Manuscript, sera bientôt publié en version imprimée par Iter et les Medieval and Renaissance Texts and Studies (MRTS).
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