This research aims to increase multiplication numeracy skills use arithmetic finger method towards 6 th grade students with hearing impairment of Samantha special needs school, Serang city. The purpose of this study was seen from the student's initial skills before and after giving the application of arithmetic finger based on the criteria for using arithmetic finger, namely the increase in student's multiplication numeracy skills. The research method is experiment with types of research Single Subject Research (SSR) with design of A-B-A. The research subject is a student of 6 th grade at Samantha special needs school, Serang city. The research data collection is through written test and observation. The research data analysis use of descriptive statistical analysis. The result showed an use arithmetic finger method can increase multiplication numeracy skills towards 6 th grade students with hearing impairment of Samantha special needs school, Serang city. This is indicated by (1) Increased sequential level of the A-B-A phase, which is 38, 75%, 70%, and 90%, (2) Changes in data stability at each phase show data that is stable (100%) and shows an ascending direction, (3) The change in the data level between phase A1/B is (+15%) and between phases B/A2 is (+10%), (4) The percentage of overlap data obtained is 0% in the A1/B phase and B/A2 phase, and (5) Students feel happy in using the arithmethic finger method.
The use of flash card media is used as a learning media for intervention because this media can stimulate children to want to learn to read and can stimulate an increase in the ability to read vowels and syllables of autistic children. The flash card media used in this study is a media created by researchers to improve the ability to read the beginning of a child. This study aims to determine the effectiveness of the use of flash card learning media on the ability to read the beginning of autistic children in class VI SDLB SKh 02 Lebak. This research is an experimental study with the approach of Single Subject Research (SSR). The research design used in this study uses a reversal design with the form of A-B-A. The data obtained were analyzed using descriptive statistics and displayed through line graphs. The subjects in this study focused on an autistic child in class VI SDLB with the initials MAH. The study was conducted for approximately one month with the number of research sessions which was 16 times with the target of the behavior of reading vowels and reading syllables. Based on the results of the study, it is known that the use of flash card learning media can improve the ability to read the beginning of autistic children in class VI SDLB SKh 02 Lebak. This is indicated by the increase in the average data acquisition on the two target behaviors. The results obtained from the target behavior 1 (vowel reading) in phase A1 (baseline 1) were 48.75%, after the intervention in phase (B) the average data obtained gained increased to 87.5%, and after giving it the intervention data obtained on phase A2 (baseline 2) was 73.75%. For target behavior 2 (reading syllables) the results of the average acquisition of data obtained in phase A1 (baseline 1) are 25%, after intervention in phase (B) the average data obtained obtained increases to 84%, and after given intervention the average data obtained in phase A2 (baseline 2) was 68%. Thus, it can be concluded that the use of flash card learning media effectively improves the ability to read the beginning of autistic children in class VI SDLB SKh 02 Lebak.
This activity aims to increase children's learning motivation during the pandemic through the play learning method. In addition, the Physics Education Student Association also carries out social activities such as community service and learning the Koran which is carried out at several points such as the Babussalam mosque which is located in the Tojong-Ojong Sombek hamlet, Selebung Village. This activity also aims to analyze the potential of play learning methods in increasing children's interest in learning in the midst of a pandemic and provide training on physics concepts in water rocket games.
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