Zusammenfassung. Palliative Care wird immer digitaler. Der Artikel beleuchtet, wie digitale Ansätze helfen können bei der Identifikation von Patientinnen und Patienten, die für Angebote der Palliative Care qualifizieren und diese in Anspruch nehmen möchten. Digitale Ansätze können zum Monitoring von Patientinnen und Patienten durch Apps und Wearables eingesetzt werden, aber auch in der psychosozialen und spirituellen Begleitung werden digitale Methoden wichtiger. An einem Fall wird der therapeutische Einsatz von virtueller Realität dargelegt. Die Arbeitsorganisation – und seit der Coronakrise auch die Lehre – ist digital geworden. Bei allen Vorteilen müssen aber auch die möglichen Nachteile betrachtet werden, welche die Digitalisierung mit sich bringt.
Objectives Virtual reality (VR) opens a variety of therapeutic options to improve symptom burden in patients with advanced disease. Until to date, only few studies have evaluated the use of VR therapy in the context of palliative care. This case series aims to evaluate the feasibility and acceptability of VR therapy in a population of palliative care patients. Methods In this single-site case series, we report on six palliative care patients undergoing VR therapy. The VR therapy consisted of a one-time session ranging between 20 to 60 minutes depending on the patient's needs and the content chosen for the VR sessions. A semi-structured survey was conducted and the Edmonton Symptom Assessment System (ESAS) and the Distress Thermometer were performed pre- and post-intervention. Results Overall, VR therapy was well accepted by all patients. Five out of six patients reported having appreciated VR therapy. There were individual differences of perceived effects using VR therapy. The semi-structured survey revealed that some patients felt a temporary detachment from their body and that patients were able to experience the VR session as a break from omnipresent worries and the hospital environment (“I completely forgot where I am”). There was a considerable reduction in the total ESAS score post-treatment (T0 ESASTot = 27.2; T1 ESASTot = 18.8) and a slightly reduction in distress (T0 DTTot = 4.4; T1 DTTot = 3.8). However, two patients were more tired after the intervention. Significance of Results: Our preliminary results demonstrate that VR therapy is acceptable, feasible and safe for use within a palliative care population and appears to be a viable treatment option. Clinical trials are both warranted and necessary to confirm any therapeutic effects of VR therapy, as is the need to tailor VR systems better for use in palliative care settings.
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