Crowdsourcing is a form of "peer production" in which work traditionally performed by an employee is outsourced to an "undefined, generally large group of people in the form of an open call." We present a model of workers supplying labor to paid crowdsourcing projects. We also introduce a novel method for estimating a worker's reservation wagethe smallest wage a worker is willing to accept for a task and the key parameter in our labor supply model. It shows that the reservation wages of a sample of workers from Amazon's Mechanical Turk (AMT) are approximately log normally distributed, with a median wage of $1.38/hour. At the median wage, the point elasticity of extensive labor supply is 0.43. We discuss how to use our calibrated model to make predictions in applied work. Two experimental tests of the model show that many workers respond rationally to offered incentives. However, a non-trivial fraction of subjects appear to set earnings targets. These "target earners" consider not just the offered wage-which is what the rational model predicts-but also their proximity to earnings goals. Interestingly, a number of workers clearly prefer earning total amounts evenly divisible by 5, presumably because these amounts make good targets.
In order to understand how a labor market for human computation functions, it is important to know how workers search for tasks. This paper uses two complementary methods to gain insight into how workers search for tasks on Mechanical Turk. First, we perform a high frequency scrape of 36 pages of search results and analyze it by looking at the rate of disappearance of tasks across key ways Mechanical Turk allows workers to sort tasks. Second, we present the results of a survey in which we paid workers for self-reported information about how they search for tasks. Our main findings are that on a large scale, workers sort by which tasks are most recently posted and which have the largest number of tasks available. Furthermore, we find that workers look mostly at the first page of the most recently posted tasks and the first two pages of the tasks with the most available instances but in both categories the position on the result page is unimportant to workers. We observe that at least some employers try to manipulate the position of their task in the search results to exploit the tendency to search for recently posted tasks. On an individual level, we observed workers searching by almost all the possible categories and looking more than 10 pages deep. For a task we posted to Mechanical Turk, we confirmed that a favorable position in the search results do matter: our task with favorable positioning was completed 30 times faster and for less money than when its position was unfavorable.
Mechanical Turk provides an on-demand source of human computation. This provides a tremendous opportunity to explore algorithms which incorporate human computation as a function call. However, various systems challenges make this difficult in practice, and most uses of Mechanical Turk post large numbers of independent tasks. TurKit is a toolkit for prototyping and exploring truly algorithmic human computation, while maintaining a straight-forward imperative programming style. We present the crash-andrerun programming model that makes TurKit possible, along with a variety of applications for human computation algorithms. We also present a couple case studies of TurKit used for real experiments outside our lab.
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