Abordagem experimental de curta duração para desenvolvimento e validação de uma proposta de companheiro robótico afetivo de brinquedo como objeto de estudo e plataforma de capacitação do time de desenvolvimento de um instituto de inovação, que tem como meta de longo prazo o desenvolvimento de assistentes robóticos para idosos.
Culture brings knowledge, leisure, and pleasure to society through various forms of manifestation. Both poetry and visual arts enchant us with the form and the recovery of our traditions. In this sense, new technologies have great potential to bring us closer to culture, facilitating access and reach so that we can rescue authors, artists, and our cultural memory. This article seeks to present a methodology to connect culture, technology, and design through an artifact that interacts with public environments and their monuments. Were UX, UCD, and Augmented Reality processes, in addition to studies on urban spaces in order to investigate the relationship of users with the public environment in which they identified themselves, an end of proportion an improvement in the cultural experience of the city of Recife.
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