Since the advent of Kinect, there has been an outbreak of applications that go beyond mouse and keyboard interfaces. Applications developers aim to enrich and re-imagine these interfaces using gesture and voice commands recognition for controlling some virtual and real world objects using a natural interaction mechanism. Aligned to this, there are problems to set a standard for these interfaces, plus a huge effort in performing simple tasks such as connecting sensors, processing data, recognizing gestures and running actions in real or virtual world. This paper proposes an extendable event-driven framework that improves the life cycle of designing and building interactive environments, making it possible to interact with both real and virtual environments.
This short course presented in WebMedia 2013 has the mission to show new concepts of the framework OpenNI (Open Natural Interaction) version 2.2 and the development of applications using hardware capture depth, such as the Microsoft Kinect sensors and Carmine 1.08 PrimeSense's so adherent the standards of OpenNI.
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