The contemporary information space provides a special place for the fashion art exhibitions. The fashion art reflects not only the choice of the society for the clothes, but it is a valuable cultural heritagea long-term commitment for dress designers. Preserving and presenting this treasure is not new task, but the digital world gives a new vision on fashion creation and performing. In this paper we presented the first attempt in Bulgaria to be developed a multimedia digital library, keeping fashion objects, created by students of the National Art Academy. During the process on fashion study of young people it is often discovered new lines, talented creators, innovative fashion tendencies and new performing ideas that have to be advertised and popularized. Undoubtedly, the significant values of the fashion domain have to be made available in the global information medium. Its virtual presentation has to be executed through the best tools and techniques in order to continue to write traces in the history of the world arts. This paper presented the work in progress of the project Multimedia digital library for fashion objects (MDLFO) and the developers' effort to build an applicable environment for fashion exhibitions.The MDLFO is an Internet-based content management environment -a place where fashion objects of different kinds (sketches, closed models, fashion shows, clothe details, accessories, etc.) and origins (students' work, professional dress designers lines, etc.) were documented, classified, and "exhibited" in order to be widely accessible to both dress designers (incl. students, learning fashion arts and their mentors) and the wide audience. The library pretend to become a completely interactive multimedia solution that will provide services for registration, documentation, access and exploration of a practically unlimited number of fashion objects and knowledge and the end users can use this rich knowledge base through its flexible preview, objects complex search, improved selection, grouping and creative usage.In this paper we make a presentation of the functional architecture and services, provided to the users in the MDLFO, the descriptive schema of the fashion objects and its usage for annotation and semantic indexing of digital content. Some scenarios for creative game-based performances in MDLFO are presented. They aim to stimulate a creative thinking, innovative visions and social gaming activities in the digital fashion world.The MDLFO development is on a stage of software implementation and is done by a team from the Institute of Mathematics and Informatics -Bulgarian Academy of Sciences. FUNCTIONAL ARCHITECTURE OF THE MULTIMEDIA DIGITAL LIBRARY FOR FASHION OBJECTSThe MDLFO architecture contains two main service panels Object data management and Administrative services, jointed to a Media Repository and a User Profile Repository (see figure 1).
Content creation and presentation are key activities in a multimedia digital library (MDL). The proper design and intelligent implementation of these services provide a stable base for overall MDL functionality. This paper presents the framework and the implementation of these services in the latest version of the “Virtual Encyclopaedia of Bulgarian Iconography” multimedia digital library. For the semantic description of the iconographical objects a tree-based annotation template is implemented. It provides options for autocompletion, reuse of values, bilingual entering of data, automated media watermarking, resizing and conversing. The paper describes in detail the algorithm for automated appearance of dependent values for different characteristics of an iconographical object. An algorithm for avoiding duplicate image objects is also included. The service for automated appearance of new objects in a collection after their entering is included as an important part of the content presentation. The paper also presents the overall service-based architecture of the library, covering its main service panels, repositories and their relationships. The presented vision is based on a long-term observation of the users’ preferences, cognitive goals, and needs, aiming to find an optimal functionality solution for the end users.
This paper describes a project of a multimedia digital library for fashion objects. The presented work aims to provide an environment for the National Art Academy students works, showing in front a professional and nonprofessional public the significant values of the fashion domain.
In the recent years the East-Christian iconographical art works have been digitized providing a large volume of data. The need for effective classification, indexing and retrieval of iconography repositories was the motivation of the design and development of a systemized ontological structure for description of iconographical art objects. This paper presents the ontology of the East-Christian iconographical art, developed to provide content annotation in the Virtual encyclopedia of Bulgarian iconography multimedia digital library. The ontology’s main classes, relations, facts, rules, and problems appearing during the design and development are described. The paper also presents an application of the ontology for learning analysis on an iconography domain implemented during the SINUS project “Semantic Technologies for Web Services and Technology Enhanced Learning”.
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