Crowdsourcing can be used to support software engineering activities and research into these activities. In this paper we provide a comprehensive survey of the use of crowdsourcing to support software engineering activities (Crowdsourced Software Engineering), seeking to cover all literature on this topic. We describe the software engineering domains, tasks and applications for crowdsourcing and the platforms and stakeholders involved in realising Crowdsourced Software Engineering solutions. We also expose trends, issues and opportunities for Crowdsourced Software Engineering.Please cite as: Ke Mao, Licia Capra, Mark Harman and Yue Jia. A Survey of the Use of Crowdsourcing in SoftwareEngineering.
Sharing economy platforms have become extremely popular in the last few years, and they have changed the way in which we commute, travel, and borrow among many other activities. Despite their popularity among consumers, such companies are poorly regulated. For example, Airbnb, one of the most successful examples of sharing economy platform, is often criticized by regulators and policy makers. While, in theory, municipalities should regulate the emergence of Airbnb through evidence-based policy making, in practice, they engage in a false dichotomy: some municipalities allow the business without imposing any regulation, while others ban it altogether. That is because there is no evidence upon which to draft policies. Here we propose to gather evidence from the Web. After crawling Airbnb data for the entire city of London, we find out where and when Airbnb listings are offered and, by matching such listing information with census and hotel data, we determine the socio-economic conditions of the areas that actually benefit from the hospitality platform. The reality is more nuanced than one would expect, and it has changed over the years. Airbnb demand and offering have changed over time, and traditional regulations have not been able to respond to those changes. That is why, finally, we rely on our data analysis to envision regulations that are responsive to real-time demands, contributing to the emerging idea of "algorithmic regulation".
Mobile devices, such as mobile phones and personal digital assistants, have gained widespread popularity. These devices will increasingly be networked, thus enabling the construction of distributed applications that have to adapt to changes in context, such as variations in network bandwidth, battery power, connectivity, reachability of services and hosts, and so on. In this paper we describe CARISMA, a mobile computing middleware which exploits the principle of reflection to enhance the construction of adaptive and context-aware mobile applications. The middleware provides software engineers with primitives to describe how context changes should be handled using policies. These policies may conflict. We classify the different types of conflicts that may arise in mobile computing and argue that conflicts cannot be resolved statically at the time applications are designed, but, rather, need to be resolved at execution time. We demonstrate a method by which policy conflicts can be handled; this method uses a micro-economic approach that relies on a particular type of sealed-bid auction. We describe how this method is implemented in the CARISMA middleware architecture, and sketch a distributed context-aware application for mobile devices to illustrate how the method works in practise. We show, by way of a systematic performance evaluation, that conflict resolution does not imply undue overheads, before comparing our research to related work and concluding the paper.
Urbanization's rapid progress has modernized many people's lives but also engendered big issues, such as traffic congestion, energy consumption, and pollution. Urban computing aims to tackle these issues by using the data that has been generated in cities (e.g., traffic flow, human mobility, and geographical data). Urban computing connects urban sensing, data management, data analytics, and service providing into a recurrent process for an unobtrusive and continuous improvement of people's lives, city operation systems, and the environment. Urban computing is an interdisciplinary field where computer sciences meet conventional city-related fields, like transportation, civil engineering, environment, economy, ecology, and sociology in the context of urban spaces. This article first introduces the concept of urban computing, discussing its general framework and key challenges from the perspective of computer sciences. Second, we classify the applications of urban computing into seven categories, consisting of urban planning, transportation, the environment, energy, social, economy, and public safety and security, presenting representative scenarios in each category. Third, we summarize the typical technologies that are needed in urban computing into four folds, which are about urban sensing, urban data management, knowledge fusion across heterogeneous data, and urban data visualization. Finally, we give an outlook on the future of urban computing, suggesting a few research topics that are somehow missing in the community.
xlinkit is a lightweight application service that provides rule-based link generation and checks the consistency of distributed Web content. It leverages standard Internet technologies, notably XML, XPath, and XLink. xlinkit can be used as part of a consistency management scheme or in applications that require smart link generation, including portal construction and management of large document repositories. In this article we show how consistency constraints can be expressed and checked. We describe a novel semantics for first-order logic that produces links instead of truth values and give an account of our content management strategy. We present the architecture of our service and the results of two substantial case studies that use xlinkit for checking course syllabus information and for validating UML models supplied by industrial partners.
Collaborative Filtering (CF) algorithms, used to build webbased recommender systems, are often evaluated in terms of how accurately they predict user ratings. However, current evaluation techniques disregard the fact that users continue to rate items over time: the temporal characteristics of the system's top-N recommendations are not investigated. In particular, there is no means of measuring the extent that the same items are being recommended to users over and over again. In this work, we show that temporal diversity is an important facet of recommender systems, by showing how CF data changes over time and performing a user survey. We then evaluate three CF algorithms from the point of view of the diversity in the sequence of recommendation lists they produce over time. We examine how a number of characteristics of user rating patterns (including profile size and time between rating) affect diversity. We then propose and evaluate set methods that maximise temporal recommendation diversity without extensively penalising accuracy.
Policy makers are calling for new socio-economic measures that reflect subjective well-being, to complement traditional measures of material welfare as the Gross Domestic Product (GDP). Self-reporting has been found to be reasonably accurate in measuring one's well-being and conveniently tallies with sentiment expressed on social media (e.g., those satisfied with life use more positive than negative words in their Facebook status updates). Social media content can thus be used to track well-being of individuals. A question left unexplored is whether such content can be used to track wellbeing of entire physical communities as well. To this end, we consider Twitter users based in a variety of London census communities, and study the relationship between sentiment expressed in tweets and community socio-economic wellbeing. We find that the two are highly correlated: the higher the normalized sentiment score of a community's tweets, the higher the community's socio-economic well-being. This suggests that monitoring tweets is an effective way of tracking community well-being too. General Terms
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