<p><strong>Abstract.</strong> The interdisciplinary research group on four-dimensional research and communication of urban history (Urban History 4D) aims to investigate and develop methods and technologies to access extensive repositories of historical media and their contextual information in a spatial model, with an additional temporal component. This will make content accessible to different target groups, researchers and the public, via a 4D Browser and an Augmented Reality app for mobile devices. One goal is to improve the accessibility of media repositories and develop suitable solutions for data preparation and information research, making extensive use of visualizations. An interdisciplinary approach is taken to ensure that visualizations for research are comprehensible and meet scientific standards. The investigation of spatial visualizations of image repositories and their visual representation in a coherent context includes frequencies, directions, and perspectives within the image material, which can be grasped through quantitative methods. This paper introduces two main investigations into (1) quantitative data visualization with photography and (2) the plausibility and perception of 3D reconstructions.</p>
This paper provides an overview of research on digital well-being with the goal of identifying open questions for future research by positioning digital well-being as a health information behaviour practice. Outlining the current debate on digital well-being contributes to how we understand the health information behaviour of people who actively or passively use information through technology to maintain their health or manage illness. A scoping review was undertaken covering various domains, including library and information science (LISA), human-computer interaction (ACM digital library), philosophy, and psychology (APA PsycINFO). To map the current discussion, works that include definitions of digital well-being and/or health information behaviour were selected. In total, twenty-five papers and two monographs were included in the analysis. The analysis comprised a close reading of definitions of digital well-being and health information behaviour in the selected texts. In addition, key areas of research on digital well-being were identified by clustering them with respect to health information behaviour to provide a conceptual framework as a basis for discussion. The results show three aspects of digital well-being that are influenced by health information behaviour practices and vice versa: (1) learning digital well-being, (2) quantifying digital well-being, and (3) gaining (digital) well-being by using technology. Digital well-being practices are influenced by health information practices and vice versa, as both practices involve stimulating individuals’ interactions towards health. Individuals' behaviours towards supporting or inducing digital well-being are health information behaviours. There is a need to further empirically investigate the reciprocal causation between digital well-being and health information behaviour through the lens of health information behaviour research.
Der vorliegende Artikel befasst sich mit politischer Information auf der Mikro-Video-Plattform TikTok ausgehend von dem Hashtag #ww3, welches im Januar 2020 im Zusammenhang mit einem vermeintlichen Ausbruch eines 3. Weltkriegs grosse Popularität erhielt, nachdem US-Präsident Donald Trump einem von den USA geführten Drohnenangriff zugestimmt hatte, bei dem Irans General Qassem Soleimani getötet wurde. Auf Basis von 1373 entsprechend verschlagworteten Videos inklusive Captions wird multimethodisch analysiert, inwiefern Nutzende die unterschiedlichen kommunikativen Ebenen, die das Netzwerk bereit hält, verwenden, um – ausgehend von einem konkreten Thema – persönliche Bezüge, Gedanken und Einstellungen zu diesem zu verhandeln. Die quantitative Auswertung zeigt, dass der Wunsch nach Viralität und Sichtbarkeit zwar einen hohen Stellenwert für Nutzende auf TikTok hat, Videos und Captions aber auch intensiv genutzt werden, um sich mit politischen Themen und Fragestellungen auseinanderzusetzen. Auf welche Weise dies geschieht, wird im Rahmen des qualitativen, inhaltsanalytischen Teils der Studie betrachtet. Als gestalterische Mittel zur kreativen Bearbeitung politischer Information lassen sich dabei u.a. die Transformation bzw. der Plot-Twist in der Narration der Videos sehen, die semantische Klärung durch Text-Insertierungen, der Wunsch, eine primäre Lesart für das eigene Video vorzuschlagen und die ironische Überhöhung zur Distanzierung von eigenem Content oder emotionalen Triggern.
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