Route planning is a challenging problem for urban computing that usually involves the processing of a huge amount of data and collaborative user feedback. Traditionally, route planning services are street-based, that is, even paths for a pedestrian are suggested in terms of streets. However, such models are not suitable for users with certain disabilities. To address this problem, we have performed a requirement analysis with a group of wheelchair-users and their companions to understand their urban mobility experience. Given that perspective, we describe in this article a sidewalk-based model to accommodate the needs for a wheelchair route planning service. The model is mathematically defined as a graph, where the vertices are the city block corners and the edges are the sidewalks or crosswalks. The edge costs are derived from important accessibility features, such as distance, path inclination, and existence and maintenance conditions of curb ramps, crosswalks, and sidewalks. The model has been designed so that user feedback is considered to help updating the model when accessibility issues are detected, by wheelchair-users and companions, or solved, by the department of city planning. We also present a route planning algorithm that provides a set of alternative routes based on accessibility conditions, and a shortcut recommender algorithm to support accessibility-related decision making by the department of city planning. Experiments, by using PgRouting and PostGIS with open data, are reported for a Brazilian city neighborhood to validate the model and the route planning service.
Although the dyslexia has significant occurrence in the global population, ranging from 15 to 20%, not much is known about how developers, designers, and content producers should respect differences and consider people with dyslexia in the Web. In this paper we present a survey regarding the state of the art on dyslexia and Web Accessibility. From the results, we present a set of 41 guidelines that may support website stakeholders (i.e., people directly involved with the design, development, and content) in phases involving design, coding, and Web content insertion. Moreover, we propose a mapping of these guidelines considering the responsibilities of different roles of websites stakeholders. Informed by this survey we expect development teams to objectively consider abilities of people with dyslexia in order to remove accessibility barriers.
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