2019
DOI: 10.1007/978-3-030-23560-4_21
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Reflections on Elements of a Game Design Model Applied to Inclusive Digital Games

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Cited by 3 publications
(10 citation statements)
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“…The code 'elderly' emerged as I encountered studies on accessibility of game technologies for the elderly. The word 'elderly' was used in said Beckett et al, 2016;Beeston et al, 2018;Bouaine et al, 2020;Brooks, 2017;Brown and Anderson, 2021;Cairns et al, 2019aCairns et al, , 2019bFortes et al, 2017;Garcia and de Almeida Neris, 2020;Granzotto Llagostera, 2019;Kaigo and Okura, 2020;Leite et al, 2019;Merritt, 2017;Thompson and Syrett, 2018;Tyagi et al, 2019;Westin et al, 2018;Dupire, 2016a, 2016b) 4 Studies (da Silva et al, 2018;Flores-Garzón et al, 2020;Mangiron, 2016;Shooster et al, 2017) 27 Studies (Andrade et al, 2018(Andrade et al, , 2019(Andrade et al, , 2020…”
Section: Game Technologies Across Disability Categoriesmentioning
confidence: 99%
“…The code 'elderly' emerged as I encountered studies on accessibility of game technologies for the elderly. The word 'elderly' was used in said Beckett et al, 2016;Beeston et al, 2018;Bouaine et al, 2020;Brooks, 2017;Brown and Anderson, 2021;Cairns et al, 2019aCairns et al, , 2019bFortes et al, 2017;Garcia and de Almeida Neris, 2020;Granzotto Llagostera, 2019;Kaigo and Okura, 2020;Leite et al, 2019;Merritt, 2017;Thompson and Syrett, 2018;Tyagi et al, 2019;Westin et al, 2018;Dupire, 2016a, 2016b) 4 Studies (da Silva et al, 2018;Flores-Garzón et al, 2020;Mangiron, 2016;Shooster et al, 2017) 27 Studies (Andrade et al, 2018(Andrade et al, , 2019(Andrade et al, , 2020…”
Section: Game Technologies Across Disability Categoriesmentioning
confidence: 99%
“…Considering games as a medium used to express and experience social and cultural values. Like other entertainment media, digital games need to be accessible to all people, including people with disabilities (Leite et al 2019). In Leite, Retore, and Almeida An example presented in Leite et al (2019) is the accessibility feature implemented in PlayStation 4, which considers people with low vision who can increase the size of screen's parts.…”
Section: Deborah Andrade Torquato Schimidtmentioning
confidence: 99%
“…Like other entertainment media, digital games need to be accessible to all people, including people with disabilities (Leite et al 2019). In Leite, Retore, and Almeida An example presented in Leite et al (2019) is the accessibility feature implemented in PlayStation 4, which considers people with low vision who can increase the size of screen's parts. This feature can be related to CRPD principles such as respect, autonomy, and freedom; respect for differences; and equality of opportunity.…”
Section: Deborah Andrade Torquato Schimidtmentioning
confidence: 99%
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