Penelitian ini bertujuan untuk mengembangkan modul elektronik (E-Modul) berbasis project based learning terintegrasi media komputasi hyperchem pada materi bentuk molekul. Pengembangan e-modul sebagai implementasi teknologi, informasi dan komunikasi dalam media pembelajaran di Universitas Negeri Medan. E-modul disusun sesuai kurikulum Kerangka Kualifikasi Nasional Indonesia (KKNI) untuk meningkatkan hasil belajar mahasiswa. Penelitian ini termasuk penelitian pengembangan (research and development) dengan model pengembangan Analysis-Design-Development-Implementation-Evaluation (ADDIE). Instrumen yang digunakan pada penelitian adalah lembar uji kelayakan e-modul berdasarkan BSNP dan tes hasil belajar mahasiswa untuk uji coba penggunaan e-modul. E-modul dianalisis menggunakan uji Independent Sample T-test pada program SPSS 21.0 for windows. E-modul yang dikembangkan telah divalidasi menggunakan skala likert pada aspek kelayakan isi, kelayakan bahasa, kelayakan penyajian dan kelayakan kegrafikan. Hasil validasi terhadap e-modul diperoleh nilai rata-rata keseluruhan dari keempat aspek sebesar 3,64 yang dinyatakan sangat layak untuk digunakan mahasiswa dalam pembelajaran. Berdasarkan hasil uji coba penggunaan e-modul diperoleh n-gain pretest dan posttest hasil belajar mahasiswa sebesar 0,78 yang tergolong kategori tinggi.
This study aims to determine: (1) the feasibility of interactive learning media based on Adobe Flash CS6; (2) differences in motivation and learning outcomes using interactive learning media based on Adobe Flash CS6 and using chemistry learning media on the internet; (3) the influence of motivation on learning outcomes. This study uses R&D ADDIE (Analysis, Design, Development, Implementation, and Evaluation) method. The population was all students of second grade at SMA Negeri 1 Padangsidimpuan. The samples were taken by using purposive sampling, there were 60 students from two classes at the second grade. The data collection instruments were tests and questionnaires. The results: (1) the feasibility of interactive learning media based on Adobe Flash CS6 shows the mean is 4.5, which is very suitable to use; (2) motivation and learning outcomes using interactive learning media based on Adobe Flash CS6 shows 94.7% and 87.17 which is higher than the motivation and learning outcomes using chemistry learning media on the internet, namely 88.5% and 79.67; (3) the effect of learning motivation in learning outcomes using interactive learning media based on Adobe Flash CS6 is 18.6%. The results of this study is used as an input for teachers and prospective teachers in using interactive learning media to create fun learning and increase motivation that will have an impact on learning outcomes.
[ Video Project As an Alternative Assessment in Learning Basic Chemistry Courses ] Tujuan penelitian ini adalah untuk mengetahui respon mahasiswa dalam penggunaan tugas proyek video sebagai asesmen alternatif pada mata kuliah Kimia Dasar selama pembelajaran daring. Penelitian ini menggunakan metode kuantitatif deskriptif. Data diperoleh dari calon guru (N = 80) yang diberikan tugas proyek video untuk menjelaskan materi dan soal-soal pada mata kuliah Kimia Dasar. Di akhir sesi, mahasiswa mengisi kuesioner untuk mengetahui tanggapan mahasiswa mengenai pembelajaran denga tugas proyek video. Wawancara juga dilakukan dalam penelitian ini. Temuan penelitian ini menunjukkan bahwa mahasiswa memberikan respon positif pada tugas proyek video memberikan manfaat bagi mahasiswa yaitu mahasiswa dapat menerapkan pengetahuan, meningkatkan motivasi, dan kemandirian dalam belajar. Selain itu, tugas proyek video ini juga memberikan manfaat dalam kerja tim dan peningkatan keterampilan dalam menggunakan teknologi untuk belajar
<p>Education in the 4.0 era encourages the use of digital technology in a sustainable learning process. This article tries to analyze student responses to implementing a video project in a basic chemistry course. This research is qualitative research with a survey method. The participants were 74 students of the Chemistry Education Study Program and Mathematics Study Program consisting of 8 male students and 66 female students. Data collection techniques using online questionnaires by google form application. The steps in this study are Search for instrument literature to be compiled on the google form, compile a google form student response to the implementation of the video project, distribute the google form questionnaire link to students, and analyze the data obtained. The results showed that students positively responded to the implementation of the video project in terms of autonomy, teamwork, and technology used. The implementation of video projects improves learning skills, collaboration, and digital literacy independently, although students experience problems in video editing because they are not used to using these.</p>
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