There are many methods of multicriteria decision analysis (MCDA), each one with properties and benefits. In the Architecture, Engineering, and Construction (AEC) sector most of the time, the decision-making involve different interest of the stakeholders of the projects, must of the times applying methods with the focus on the result. This paper presents a case study of a new University's facility construction that compares the traditional decision-making approach used in the design-bid-build procurement method of AEC industry in Colombia with an MCDA approach. Choosing By Advantages (CBA) has been used to analyse the reasons that could help explain why the subcontractor of a project construction was not meeting the client's expectations during project execution. Results include a discussion of main differences between these decision methods, the main difference is that in traditional decision-making approach the main criterion was cost while in the CBA was value. Consequently, the method's results were different for the alternatives.
The coordination process plays a vital role in construction projects during the design phase when interferences and clashes between design systems are identified to reduce the risk of costly reworks. Despite the fact that coordination has been studied commonly in BIM research, limited research has explored the impact of virtual reality (VR) to understand how it can enhance the process. This research study examined the effectiveness of coordination processes in a building renovation project following an innovative approach based on virtual environments (3D-BIM VR) compared to the conventional approach (2D CAD). This research uses the Cyclotron Charette Test method to analyse both approaches in terms of accuracy, speed, and usability. Fifteen participants from engineering backgrounds participated in the prototype testing divided into two experiments. The first experiment involved visually identifying clashes from multiple 2D CAD drawings, while the second involved visually identifying clashes from 3D-BIM-based VR models. The results showed that the virtual reality environment not only helped uncover clashes quickly but also made it more accurate and helpful. A further finding from this research indicates that motion sickness hinders users’’ participation in VR environments. Finally, future research pathways are discussed to improve the coordination process using VR technology
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