In recent years, 360° videos have gained the attention of researchers due to their versatility and applications in real-world problems. Also, easy access to different visual sensor kits and easily deployable image acquisition devices have played a vital role in the growth of interest in this area by the research community. Recently, several 360° panorama generation systems have demonstrated reasonable quality generated panoramas. However, these systems are equipped with expensive image sensor networks where multiple cameras are mounted in a circular rig with specific overlapping gaps. In this paper, we propose an economical 360° panorama generation system that generates both mono and stereo panoramas. For mono panorama generation, we present a drone-mounted image acquisition sensor kit that consists of six cameras placed in a circular fashion with optimal overlapping gap. The hardware of our proposed image acquisition system is configured in such way that no user input is required to stitch multiple images. For stereo panorama generation, we propose a lightweight, cost-effective visual sensor kit that uses only three cameras to cover 360° of the surroundings. We also developed stitching software that generates both mono and stereo panoramas using a single image stitching pipeline where the panorama generated by our proposed system is automatically straightened without visible seams. Furthermore, we compared our proposed system with existing mono and stereo contents generation systems in both qualitative and quantitative perspectives, and the comparative measurements obtained verified the effectiveness of our system compared to existing mono and stereo generation systems.
Based on a long-term prediction by the International Civil Aviation Organization indicating steady increases in air traffic demand throughout the world, the workloads of air traffic controllers are expected to continuously increase. Air traffic control and management (ATC/M) includes the processing of various unstructured composite data along with the real-time visualization of aircraft data. To prepare for future air traffic, research and development intended to effectively present various complex navigation data to air traffic controllers is necessary. This paper presents a mixed reality-based air traffic control system for the improvement of and support for air traffic controllers’ workflow using mixed reality technology that is effective for the delivery of information such as complex navigation data. The existing control systems involve difficulties in information access and interpretation. Therefore, taking notice of the necessity for the integration of air traffic control systems, this study presents the mixed reality (MR) system, which is a new approach, that enables the control of air traffic in interactive environments. This system is provided in a form usable in actual operational environments with a head-mounted see-through display installed with a controller to enable more structured work support. In addition, since this system can be controlled first-hand by air traffic controllers, it provides a new experience through improved work efficiency and productivity.
As the aging population increases rapidly throughout the world, various approaches and studies are in progress to prevent age-related diseases. Among the diseases related to the elderly, dementia (in which cognitive function declines) is classified as a mental disorder. Since there is currently no therapeutic agent for dementia, early diagnosis and prophylactic approaches may be useful. In this study, a mobile-based augmented reality system for regular cognitive function training is proposed to minimize declines in cognitive function among the elderly. Using the characteristics of markerless augmented reality technology that can support physical activities, the foregoing system was developed in the form of a serious game based on an understanding of physical aging by the main users and inspired by existing psychological cognitive evaluation tools. The augmented reality system proposed in this study aims to induce the active participation of clients with goal setting and motivation using a gamified training system. In addition, it can ultimately be used as a self-assessment tool by recording an individual users’ performance ability. This proposed system must be used after receiving proper guidance from psychologists. The game protocol was designed together with experts in clinical psychology: therapists as well as neuropsychological assessors who were experienced in carrying out cognitive training sessions. The experts said that the system could help improve cognitive functions, such as working memory, attention concentration, and visual perception memory. However, this system has some limitations. This system was verified once with a small number of experts and could not be introduced to an actual elderly group to undergo verification of effectiveness. To compensate, we will conduct experiments to verify the effectiveness in order to avoid placebo effects. The effectiveness of program implementation will be verified by digitizing the correlations between the results of the neuropsychological assessment in the form of paper and pens and the results of signal data.
Due to recent advancements in virtual reality (VR) and augmented reality (AR), the demand for high quality immersive contents is a primary concern for production companies and consumers. Similarly, the topical record-breaking performance of deep learning in various domains of artificial intelligence has extended the attention of researchers to contribute to different fields of computer vision. To ensure the quality of immersive media contents using these advanced deep learning technologies, several learning based Stitched Image Quality Assessment methods have been proposed with reasonable performances. However, these methods are unable to localize, segment, and extract the stitching errors in panoramic images. Further, these methods used computationally complex procedures for quality assessment of panoramic images. With these motivations, in this paper, we propose a novel three-fold Deep Learning based No-Reference Stitched Image Quality Assessment (DLNR-SIQA) approach to evaluate the quality of immersive contents. In the first fold, we fined-tuned the state-of-the-art Mask R-CNN (Regional Convolutional Neural Network) on manually annotated various stitching error-based cropped images from the two publicly available datasets. In the second fold, we segment and localize various stitching errors present in the immersive contents. Finally, based on the distorted regions present in the immersive contents, we measured the overall quality of the stitched images. Unlike existing methods that only measure the quality of the images using deep features, our proposed method can efficiently segment and localize stitching errors and estimate the image quality by investigating segmented regions. We also carried out extensive qualitative and quantitative comparison with full reference image quality assessment (FR-IQA) and no reference image quality assessment (NR-IQA) on two publicly available datasets, where the proposed system outperformed the existing state-of-the-art techniques.
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