Advancements in mobile technology and computing have fostered the collection of a large number of civic datasets that capture the pulse of urban life. Furthermore, the open government and data initiative has led many local authorities to make these datasets publicly available, hoping to drive innovation that will further improve the quality of life for the city-dwellers. In this paper, we develop a novel application that utilizes crime data to provide safe urban navigation. Specifically, using crime data from Chicago and Philadelphia we develop a risk model for their street urban network, which allows us to estimate the relative probability of a crime on any road segment. Given such model we define two variants of the SAFEPATHS problem where the goal is to find a short and low-risk path between a source and a destination location. Since both the length and the risk of the path are equally important but cannot be combined into a single objective, we approach the urban-navigation problem as a biobjective shortest path problem. Our algorithms aim to output a small set of paths that provide tradeoffs between distance and safety. Our experiments demonstrate the efficacy of our algorithms and their practical applicability.
The ever-increasing urbanization coupled with the unprecedented capacity to collect and process large amounts of data have helped to create the vision of intelligent urban environments. One key aspect of such environments is that they allow people to effectively navigate through their city. While GPS technology and route-planning services have undoubtedly helped towards this direction, there is room for improvement in intelligent urban navigation. This vision can be fostered by the proliferation of location-based social networks, such as Foursquare or Path, which record the physical presence of users in different venues through check-ins. This information can then be used to enhance intelligent urban navigation, by generating customized path recommendations for users.In this paper, we focus on the problem of recommending customized tours in urban settings. These tours are generated so that they consider (a) the different types of venues that the user wants to visit, as well as the order in which the user wants to visit them, (b) limitations on the time to be spent or distance to be covered, and (c) the merit of visiting the included venues. We capture these requirements in a generic definition that we refer to as the TourRec problem. We then introduce two instances of the TourRec problem, study their complexity, and propose efficient algorithmic solutions. Our experiments on real data collected from Foursquare demonstrate the efficacy of our algorithms and the practical utility of the reported recommendations.
Jamming attacks have become prevalent during the last few years, due to the shared nature and the open access to the wireless medium. Finding the location of a jamming device is of great importance for restoring normal network operations. After detecting the malicious node we want to find its position, in order for further security actions to be taken. Our goal in this paper is the design and implementation of a simple, lightweight and generic localization algorithm. Our scheme is based on the principles of the gradient descent minimization algorithm. The key observation is that the Packet Delivery Ratio (PDR) has lower values as we move closer to the jammer. Hence, the use of a gradient-based scheme, operating on the discrete plane of the network topology, can help locate the jamming device. The contributions of our work are the following: (a) We demonstrate, through analysis and experimentation, the way that the jamming effects propagate through the network in terms of the observed PDR. (b) We design a distributed, lightweight jammer localization system which does not require any modifications to the driver/firmware of commercial NICs. (c) We implement and evaluate our localization system on our 802.11 indoor testbed. An attractive and important feature of our system is that it does not rely on special hardware 1 .
During a trip planning, tourists gather information from different sources, select and rank the places to visit according to their personal interests, and try to devise daily tours among them. This paper addresses the complex selection and touring problem and proposes a "filter-first, tour-second" framework for generating personalized tour recommendations for tourists based on information from social media and other online data sources. Collaborative filtering is applied to identify a subset of optional points of interest that maximize the potential satisfaction, while there are some preselected mandatory points that the tourists must visit. Next, the underlying orienteering problem is solved via an Iterated Tabu Search algorithm. The goal is to generate tours that contain all mandatory points and maximize the total score collected from the optional points visited daily, taking into account different day availabilities and opening hours, limitations on the tour lengths, budgets and other restrictions. Computational experiments on benchmark datasets indicate that the proposed touring algorithm is very competitive. Furthermore, the proposed framework has been evaluated on data collected from Foursquare. The results show the practical utility and the temporal efficacy of the recommended tours.
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