Learning during pandemic is a challenge in education; however, it is also an opportunity to create an innovation in education. This study aims to find result for developing learning media in animal breeding lesson using Adobe Flash Professional CS6, to find the feasibility of learning media on animal breeding lesson using Adobe Flash Professional CS6, to find student’s respond in class V on animal breeding lesson. Research method uses Research and Development (R&D) model by using development procedure, such as: analysis, which is conducting requirements identification. Model used by the researchers in this study is Borg and gall, which has 10 steps, they are: Research introduction/pre-survey, Planning, Developing model/initial product, Test by Expert, and initial Field test, Revising initial/limited field test result, Primary field test execution, Revising primary field test, Feasibility test/operational field test, Final revision result of feasibility test, Dissemination and Implementation of Final product. Product test is carried by media and material experts; teacher and students are also as respondents for media developed. This media is tested to 10 students as small group and 95 students from 3 different schools. Research result shows that material experts give 89% score, media expert gives 78% score, teachers give 90% score, and students give 93% score. So that, this research result means giving an innovation in education to support student learning interest.
This study aims to provide an empirical picture of whether or not the Teams Games-Tournament (TGT) learning model aided by Question Box media has an impact on the fourth-grade science learning outcomes at SDN Cengkareng Barat 16 Pagi West Jakarta in the second semester of the 2018/2019 academic year. The research population consisted of 55 students consisting of 28 students of class IV A and 27 students of IV B. The sampling technique used is saturated sampling. This study used a quantitative approach, and the research method used was a quasi-experimental design with a Nonequivalent Posttest-Only Control Group Design. The result showed an effect of the Teams Games-Tournament (TGT) learning model assisted by the question box media on student learning outcomes in science.
Penelitian ini bertujuan untuk menganalisis karakteristik instrumen tes keterampilan proses sains (KPS) yang telah dikembangkan meliputi validitas, reliabilitas, tingkat kesukaran dan daya pembeda soal. Metode penelitian ini adalah penelitian deskriptif. Data diperoleh dengan menggunakan tes. Data dianalisis dengan Rasch Model menggunakan Winstep Rasch. Hasil penelitian ini diperoleh 24 soal berkategori valid dan 1 soal berkategori tidak valid. Reliabilitas tes secara keseluruhan sebesar 0,66 berkategori cukup, sedangkan relibilitas butir soal sebesar 0,99 berketagori istimewa. Persebaran tingkat kesukaran butir tes diperoleh hasil terdapat 6 soal yang berkategori sulit, 6 soal berkategori sedang, dan 13 soal yang berkategori mudah. Tes kemampuan keterampilan proses sains tidak memiliki butir soal yang bias karena semua nilai probabilitas pada setiap butir soal lebih dari 0,05.
This study aims to analyze the correlation between VAK learning styles and mathematics learning outcomes in elementary school students. Quantitative correlation was a research method used with an ex post facto design. Non Probability Sampling is a technique used in sampling. This research instrument used tests, documentation and questionnaires, interviews as complementary techniques. To test the requirements of the analysis using the obtained regression equation and the Linearity Test. Then the regression linearity test was calculated and obtained Fcount = 0.3943 and Ftable = 2.40 so that it can be concluded that the data from the two variables is linear. The correlation between the two variables was he the study's results of 0.7153 while 0.361 with a significant level of = 0.05. Based on these results, > that was 0.7153 > 0.361, this proves that Ho is rejected and H1, meaning that there is a significant correlation between visual, auditory and kinesthetic learning styles with mathematics learning outcomes in students. The interpretation of the coefficient is a high degree of correlation.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.