Soybean [Glycine max (L.) Merr.] is a crop of great interest worldwide. Exploring molecular approaches to increase yield genetic gain has been one of the main challenges for soybean breeders and geneticists. Agronomic traits such as maturity, plant height, and seed weight have been found to contribute to yield. In this study, a total of 250 soybean accessions were genotyped with 10,259 high-quality SNPs postulated from genotyping by sequencing (GBS) and evaluated for grain yield, maturity, plant height, and seed weight over three years. A genome-wide association study (GWAS) was performed using a Bayesian Information and Linkage Disequilibrium Iteratively Nested Keyway (BLINK) model. Genomic selection (GS) was evaluated using a ridge regression best linear unbiased predictor (rrBLUP) model. The results revealed that 20, 31, 37, and 23 SNPs were significantly associated with maturity, plant height, seed weight, and yield, respectively; Many SNPs were mapped to previously described maturity and plant height loci (E2, E4, and Dt1) and a new plant height locus was mapped to chromosome 20. Candidate genes were found in the vicinity of the two SNPs with the highest significant levels associated with yield, maturity, plant height, seed weight, respectively. A 11.5-Mb region of chromosome 10 was associated with both yield and seed weight. Overall, the accuracy of GS was dependent on the trait, year, and population structure, and high accuracy indicates that these agronomic traits can be selected in molecular breeding through GS. The SNP markers identified in this study can be used to improve yield and agronomic traits through the marker-assisted selection and GS in breeding programs.
Advances in information and communication technologies have created a range of new products and services for the well-being of society. Virtual Reality (VR) technology has shown enormous potential in educational, commercial, and medical fields. The recent COVID-19 outbreak highlights a poor global performance in communicating epidemic knowledge to the public. Considering the potential of VR, the research starts from analyzing how to use VR technology to improve public education in COVID-19. The research uses Virtual Storytelling Technology (VST) to promote enthusiasm in user participation. A Plot-based VR education system is proposed in order to provide an immersive, explorative, educational experiences. The system includes three primary modules: the Tutorial Module, the Preparation Module, and the Investigation Module. To remove any potential confusion in the user, the research aims to avoid extremely complicated medical professional content and uses interactive, entertainment methods to improve user participation. In order to evaluate the performance efficiency of the system, we conducted performance evaluations and a user study with 80 participants. Compared with traditional education, the experimental results show that the VR education system can used as an effective educational tool for epidemic (COVID-19) fundamental knowledge. The VR technology can assist government agencies and public organizations to increase public understanding of the spread the epidemic (COVID-19).
The arrival of the digital age brings Virtual Reality, Augmented Reality, and Mixed Reality technologies into our daily life. It provides a brand-new user experience to composite with real environments. Due to the development of related devices in recent years, the highly interactive connections between users and devices have gradually evolved. The paper starts from a literature review to discuss Virtual Reality, Augmented Reality, and Mixed Reality's history and social impact. The review reveals not only the traditional historical review but also contains a data research study. The research focuses on the case study paper, which proposed a bright, interactive future with technology in educational field. We compared the proposed future view and the current development. This paper collected 269 citations from 2005 to 2020 and analyzed them, assessing whether they belonged to technical or theoretical paper. The paper uses the collected data to discuss industrial developing trends and indicates the possible future view based on the data study result.
In recent years, electronic currencies such as bitcoin have been favored by people. As the core technology of Bitcoin, blockchain has attracted the attention of more and more experts and scholars at home and abroad. The changes of its classification mode, service mode and application requirements lead to the diversified development of core technology forms. Blockchain is a distributed ledger technology, which evolves into a complete storage system based on logic control functions such as intelligent contracts. Block chain technology is based on decentralized point-to-point transmission network, using cryptography principles and consensus mechanism to ensure the coherence of each node participating in the distributed system, and to ensure the accuracy, consistency, non-tampering or deletion of the recorded information. All these ensure the establishment of a sharing system with high privacy, high security and high efficiency. In this paper, the basic principles and characteristics of blockchain technology are analyzed, and the research status and application of this technology in the financial system are summarized in detail.
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