2021
DOI: 10.3390/app112210586
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Virtual Reality Research: Design Virtual Education System for Epidemic (COVID-19) Knowledge to Public

Abstract: Advances in information and communication technologies have created a range of new products and services for the well-being of society. Virtual Reality (VR) technology has shown enormous potential in educational, commercial, and medical fields. The recent COVID-19 outbreak highlights a poor global performance in communicating epidemic knowledge to the public. Considering the potential of VR, the research starts from analyzing how to use VR technology to improve public education in COVID-19. The research uses V… Show more

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Cited by 9 publications
(8 citation statements)
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References 19 publications
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“…Fourth, a VR intervention using HMDs effectively increased COVID-19 vaccination intentions among unvaccinated young adults [ 69 ]. Fifth, VR, using desktop displays and HMDs, provided an effective educational tool for COVID-19 pandemic fundamental knowledge, increasing public understanding of the spread of the crisis [ 76 ].…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…Fourth, a VR intervention using HMDs effectively increased COVID-19 vaccination intentions among unvaccinated young adults [ 69 ]. Fifth, VR, using desktop displays and HMDs, provided an effective educational tool for COVID-19 pandemic fundamental knowledge, increasing public understanding of the spread of the crisis [ 76 ].…”
Section: Resultsmentioning
confidence: 99%
“…Nineteen studies used a VR system with high immersion (ie, immersive VR), while 9 tested a system with low immersion (ie, desktop VR). Three studies adopted both immersive and desktop VR systems [ 72 , 74 , 76 ]. No study used semi-immersive VR systems ( Table 4 ).…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Furthermore, VR is considered an effective and innovative tool for promoting scientific and medical knowledge among the general population. For example, recently, this technology was used to increase public understanding and knowledge of the COVID-19 pandemic [78,79].…”
Section: Virtual Reality For Psychoeducationmentioning
confidence: 99%
“…On the contrary, several authors see the virtual world as a future or a new uprising for some industries, such as museums or galleries, thus supporting artists [2,3]. It is the virtual world that can provide us with a sense of everyday life, despite the current impact of the COVID-19 pandemic, when attendance at several social events or cultural events is limited or completely canceled [3,4].…”
Section: Introductionmentioning
confidence: 99%