The controversy in the relationship between item memory and source memory is a focus of episodic memory. Some studies show the trade-off between item memory and source memory, some show the consistency between them, and others show the independence between them. This review attempts to point out the connection-strength model, implying the different types and strengths of the important role of the item–source connections in the relationship between item memory and source memory, which is based on the same essence in the unified framework. The logic of the model is that when item memory and source memory share the same or relevant connection between item and source, they positively connect, or they are independently or negatively connected. This review integrates empirical evidence from the domains of cognition, cognitive neuroscience, and mathematical modeling to validate our hypothesis.
With the rapid development of information technology, e-books have become convenient for students to improve their learning performance, especially when learning complicated concepts. However, research showed that acceptance of e-books by teachers is fragmented, due to several factors including the e-book design. Therefore, this study combined the potential positive impacts of openness and interaction on learning to design an open and interactive e-book for teaching K-12 students AI. It then applied a mixed method to investigate the factors that affect teachers’ acceptance of this open and interactive e-book based on the technology acceptance model (TAM) and interviews. The obtained results showed that teachers’ intention to continue using this e-book is significantly influenced by their perceived usefulness and attitude towards this e-book. Additionally, both the interactive and openness features were very helpful for teachers in using this e-book in their teaching plans. However, some of them raised several concerns like the interactive coding platform should be personalized based on students’ age. The findings of this study could help different stakeholders (e.g., instructional designers, teachers, policymakers) in facilitating the design and adoption of open and interactive e-books.
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