2016
DOI: 10.1016/j.ecns.2016.02.004
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Impact of Virtual Simulation to Teach Concepts of Disaster Triage

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Cited by 55 publications
(42 citation statements)
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“…Further training programs should pay attention to avoid an excessive increase in stress that would lead to cognitive overload, disrupting working memory, leading to a reduction of performance (Bong, Fraser, & Oriot, 2014). Finally, the participants stated the immersion in VR improved their learning through this experiential environment, as has been previously described (Pucher et al, 2014;Ulrich et al, 2014;Foronda et al, 2016). However, the study was not designed to confirm these allegations.…”
Section: Discussionmentioning
confidence: 61%
“…Further training programs should pay attention to avoid an excessive increase in stress that would lead to cognitive overload, disrupting working memory, leading to a reduction of performance (Bong, Fraser, & Oriot, 2014). Finally, the participants stated the immersion in VR improved their learning through this experiential environment, as has been previously described (Pucher et al, 2014;Ulrich et al, 2014;Foronda et al, 2016). However, the study was not designed to confirm these allegations.…”
Section: Discussionmentioning
confidence: 61%
“…There are several options for debriefing in virtual simulations. In-person-facilitated debrief session held after a virtual simulation is one option (Foronda, Gattamorta, Snowden, & Bauman, 2014;Foronda et al, 2016;Josephsen & Butt, 2014). There is strong evidence to support this approach (Sawyer, Eppich, Brett-Fleegler, Grant, & Cheng, 2016) particularly because it is a best practice standard with inperson simulations.…”
Section: Introductionmentioning
confidence: 99%
“…VR simulation has been shown to be equivalent to live simulation with standardized patients in assessing mass casualty triage skills, including identifying and treating bioterrorism diseases [75,[79][80][81][82] In a dynamic VR learning environment, each victim can be triaged multiple times, first in primary triage and again in a secondary triage area. This enables users to test their knowledge in a wide range of victim scenarios and receive immediate feedback [83]. Novice learners have demonstrated improved triage and mass casualty intervention scores, speed, and selfefficacy during an iterative, fully immersed virtual reality experience [84].…”
Section: Virtual Realitymentioning
confidence: 99%