2020
DOI: 10.1016/j.ecns.2019.09.006
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Virtual Reality Experience: Immersion, Sense of Presence, and Cybersickness

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Cited by 164 publications
(134 citation statements)
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“…It has been reported that experiencing cybersickness has an impact on immersion. Therefore, cybersickness reduces the effectiveness of VR (Servotte et al, 2020). In this study, it was found that the VR group showed more adverse effects, but this was not statistically significant.…”
Section: Discussionmentioning
confidence: 52%
“…It has been reported that experiencing cybersickness has an impact on immersion. Therefore, cybersickness reduces the effectiveness of VR (Servotte et al, 2020). In this study, it was found that the VR group showed more adverse effects, but this was not statistically significant.…”
Section: Discussionmentioning
confidence: 52%
“…For instance, more photorealistic graphics in a virtual environment have a positive effect on immersion [1]. Another factor is the magnitude of sensory stimulation-the effect of immersion is greater in the case of simultaneous stimulation of more sensory systems, congruence of stimulations of different modalities, and its intensity [2]. The sense of presence (SoP) is defined as the subjective experience of being in one place or environment, even when one is physically situated in another.…”
Section: Introductionmentioning
confidence: 99%
“…Stronger SoP is achieved when a user embodies his or her virtual avatar, which realistically depicts the user's movements with the help of motion capture technology [6]. The wording of the given instruction before the VE exposure [2] and the personality traits of the individual, such as the ability to immerse in various contexts, the ability to ignore distractions, the feeling of "being captivated," the intensity of emotions provoked by the content, and the frequency of immersions into the content [7] also affect the strength of the sense of presence.…”
Section: Introductionmentioning
confidence: 99%
“…One technology that possible to resolve the problems is virtual reality (VR), which is the environment and its objects can be synthesized by computer [7]. The VR technology allows users to simulate three dimensional (3D) virtual objects [8] or users' physical presence that similar to the real devices [9]. VR also offers replication of real-life environments that enables users to thrive within [10] and intercommunicate with it while using a headmounted display (HMD) [7,11].…”
Section: Introductionmentioning
confidence: 99%