Remote control using video system is needed in a variety of fields. The performance of remote control using the conventional video system is very poor, compared with the work done by actual on-the-spot observation. We have developed a new Q stereoscopic video system, considering that one of the causes of such poor performance is in the visual interface used in the current teleoperator. This system realizes simultaneously both high resolution and wide visual field by fixed angle lens. Three experiments were implemented for visual interface, using the new system. The availabilities of central high resolution and peripheral wide angle images were studied in Experiment 1 and 2. The availabilities of both images were confirmed. In Experiment 3 the overlap ratio of right and left images in the Q stereoscopic video system was researched and it was clarified that the decrease of the overlap ratio lowered the performance. In this paper is preferable visual interface for the stereoscopic video system for remote control was investigated, and it was shown that the Q stereoscopic video system was preferable for remote control.
It is reported that the efficiency of a teleoperation in stereoscopic images of the working site is lower than that in the direct viewing of the site. It is assumed that one of the causes of lower efficiency of the teleoperation in the stereoscopic images would be the difficulty ofthe fusion of images, which would be caused by the imperfect overlapping ofimages on each eye. Through most of a teleoperation the convergence of the stereoscopic cameras is fixed at a certain point, usually in the middle of the working area. When the plane of the operator's eye-fixation-point is apart from the plane of the convergence point of the stereoscopic cameras, the two images do not overlap perfectly. It requires a great deal of effort for the images to be fused when the difference ofthe depth oftwo planes is over a certain value. We hypothesized that imperfect overlapping ofthe images on the left and right eyes would cause a decrease in efficiency for a teleoperation. We examined the efficiency of a teleoperation in two kinds of camera convergence conditions in a virtual reality (VR) environment. (Condition 1): The convergence point of two cameras was set on the target object which subjects moved and inserted in a hole. When the convergence point of the cameras follows the point on the target object on which subjects fixate with their both eyes, the ratio of the overlapped area of two images is always nearly at maximum. (Condition 2): The convergence point of both cameras is not set on the target object, but at the center of the hole-base. The larger the difference between the plane of the camera's convergence point and the plane ofthe subject's fixation point becomes, the more the rate ofthe overlapped area of the two images decreases. We prepared four cylinders and a hole-base with four holes in which the cylinders were inserted. The subject was asked to insert a cylinder in a hole using a three-dimensional mouse which allows free movement in the VR space. We measured the completion times of the operation and the number of errors in each condition to evaluate the efficiency of the operation. As a result of the experiment, the completion times of the operation and the number of errors under nearly-perfectly overlapped conditions were significantly smaller than the ones under the conditions in which the overlapping is less than maximum value. The experiment revealed work performance decreased when the ratio of overlapping of two images, which were projected on each eye, is less than maximum value. These results led to the conclusion that in order to achieve good performance in a teleoperation, the convergence point ofthe cameras should follow the target object on which subjects fixate with their both eyes.
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