We present a learning-based method for representing grasp poses of a high-DOF hand using neural networks. Due to redundancy in such high-DOF grippers, there exists a large number of equally effective grasp poses for a given target object, making it difficult for the neural network to find consistent grasp poses. We resolve this ambiguity by generating an augmented dataset that covers many possible grasps for each target object and train our neural networks using a consistency loss function to identify a one-to-one mapping from objects to grasp poses. We further enhance the quality of neuralnetwork-predicted grasp poses using a collision loss function to avoid penetrations. We use an object dataset that combines the BigBIRD Database, the KIT Database, the YCB Database, and the Grasp Dataset to show that our method can generate high-DOF grasp poses with higher accuracy than supervised learning baselines. The quality of the grasp poses is on par with the groundtruth poses in the dataset. In addition, our method is robust and can handle noisy object models such as those constructed from multi-view depth images, allowing our method to be implemented on a 25-DOF Shadow Hand hardware platform.
Recently, network lasso has drawn many attentions due to its remarkable performance on simultaneous clustering and optimization. However, it usually suffers from the imperfect data (noise, missing values etc), and yields sub-optimal solutions. The reason is that it finds the similar instances according to their features directly, which is usually impacted by the imperfect data, and thus returns sub-optimal results. In this paper, we propose triangle lasso to avoid its disadvantage for graph datasets. In a graph dataset, each instance is represented by a vertex. If two instances have many common adjacent vertices, they tend to become similar. Although some instances are profiled by the imperfect data, it is still able to find the similar counterparts. Furthermore, we develop an efficient algorithm based on Alternating Direction Method of Multipliers (ADMM) to obtain a moderately accurate solution. In addition, we present a dual method to obtain the accurate solution with the low additional time consumption. We demonstrate through extensive numerical experiments that triangle lasso is robust to the imperfect data. It usually yields a better performance than the state-of-the-art method when performing data analysis tasks in practical scenarios.
Goal recognition, which is the task of inferring an agent's goals given some or all of the agent's observed actions, is one of the important approaches in bridging the gap between the observation and decision making within an observe-orient-decide-act cycle. Unfortunately, few research focuses on how to improve the utilization of knowledge produced by a goal recognition system. In this work, we propose a Markov Decision Process-based goal recognition approach tailored to a dynamic shortest-path local network interdiction (DSPLNI) problem. We first introduce a novel DSPLNI model and its solvable dual form so as to incorporate real-time knowledge acquired from goal recognition system. Then a Markov Decision Process-based goal recognition model along with its dynamic Bayesian network representation and the applied goal inference method is proposed to identify the evader's real goal within the DSPLNI context. Based on that, we further propose an efficient scalable technique in maintaining action utility map used in fast goal inference, and develop a flexible resource assignment mechanism in DSPLNI using knowledge from goal recognition system. Experimental results show the effectiveness and accuracy of our methods both in goal recognition and dynamic network interdiction.
We approach the problem of high-DOF reaching-and-grasping via learning joint planning of grasp and motion with deep reinforcement learning. To resolve the sample efficiency issue in learning the high-dimensional and complex control of dexterous grasping, we propose an effective representation of grasping state characterizing the spatial interaction between the gripper and the target object. To represent gripper-object interaction, we adopt Interaction Bisector Surface (IBS) which is the Voronoi diagram between two close by 3D geometric objects and has been successfully applied in characterizing spatial relations between 3D objects. We found that IBS is surprisingly effective as a state representation since it well informs the finegrained control of each finger with spatial relation against the target object. This novel grasp representation, together with several technical contributions including a fast IBS approximation, a novel vector-based reward and an effective training strategy, facilitate learning a strong control model of high-DOF grasping with good sample efficiency, dynamic adaptability, and cross-category generality. Experiments show that it generates high-quality dexterous grasp for complex shapes with smooth grasping motions. Code and data for this paper are at https://github.com/qijinshe/IBS-Grasping.
In this study, an annular jet pump optimization method is proposed based on an RBF(Radial Basis Function) neural network model and NSGA-II(Non-Dominated Sorting Genetic Algorithm) optimization algorithm to improve the hydraulic performance of the annular jet pump applied in submarine trenching and dredging. Suction angle, diffusion angle, area ratio and flow ratio were selected as design variables. The computational fluid dynamics (CFD) model was used for numerical simulation to obtain the corresponding performance, and an accurate RBF neural network approximate model was established. Finally, the NSGA-II algorithm was selected to carry out multi-objective optimization and obtain the optimal design variable combination. The results show that the determination coefficient R2 of the two objective functions (jet pump efficiency and head ratio) of the approximate model of the RBF neural network were greater than 0.97. Compared with the original model, the optimized model's suction angle increased, and the diffusion angle, flow ratio and area ratio decreased. In terms of performance, the head ratio increased by 30.46% after the optimization of the jet pump, and efficiency increased slightly. The proposed jet pump performance optimization method provides a reference for improving the performance of other pumps.
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