2022
DOI: 10.1145/3528223.3530091
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Learning high-DOF reaching-and-grasping via dynamic representation of gripper-object interaction

Abstract: We approach the problem of high-DOF reaching-and-grasping via learning joint planning of grasp and motion with deep reinforcement learning. To resolve the sample efficiency issue in learning the high-dimensional and complex control of dexterous grasping, we propose an effective representation of grasping state characterizing the spatial interaction between the gripper and the target object. To represent gripper-object interaction, we adopt Interaction Bisector Surface (IBS) which is the Voronoi diagram between… Show more

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Cited by 63 publications
(19 citation statements)
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“…For physical recognition, we processed data from three sensors: magnetometer, gyroscope, and accelerometer [58][59][60][61]. Various statistical features were extracted.…”
Section: Feature Extraction For Physical Activitymentioning
confidence: 99%
“…For physical recognition, we processed data from three sensors: magnetometer, gyroscope, and accelerometer [58][59][60][61]. Various statistical features were extracted.…”
Section: Feature Extraction For Physical Activitymentioning
confidence: 99%
“…Interaction Representation : Various methods have been proposed to extract the interaction feature between two parts, such as a hand and a object or a human body and the surrounding environment [ZWK14,SHX*22]. Zhao et al [ZWK14] propose to extract the Interaction Bisector Surface (IBS) between two objects using a geometry‐based method, and use this feature for the classification and retrieval of 3D objects.…”
Section: Related Workmentioning
confidence: 99%
“…Zhao et al [ZWK14] propose to extract the Interaction Bisector Surface (IBS) between two objects using a geometry‐based method, and use this feature for the classification and retrieval of 3D objects. She et al [SHX*22] use IBS to represent the gripper‐object interaction between gripper and object to solve the high‐DOF reaching‐and‐grasping problem. The study of interaction feature between the human body and the surrounding scene has been explored in the field of 3D human reconstruction and generation [ZHN*20, ZZM*20, HGT*21].…”
Section: Related Workmentioning
confidence: 99%
“…These findings attest to the potential of Smart IMU, GPS, Audio, and Ambient Sensors in precisely identifying and classifying a range of human activities ( Gioanni et al, 2016 ). Beyond exploring deep learning techniques, this research paper introduces a hybrid system ( She et al, 2022 ; Liang et al, 2018 ; Liu et al, 2022d ; Vrskova et al, 2023 ; Surek et al, 2023 ) that blends machine learning and deep learning features. By capitalizing on the strengths of both paradigms, the hybrid system further sharpens activity recognition, signaling a promising avenue for future research and development.…”
Section: Introductionmentioning
confidence: 99%