BackgroundRadiological techniques for breast cancer detection are undergoing a massive technological shift—moving from mammography, a process that takes a two-dimensional (2D) image of breast tissue, to tomosynthesis, a technique that creates a segmented-three-dimensional (3D) image. There are distinct benefits of tomosynthesis over mammography with radiologists having fewer false positives and more accurate detections; yet there is a significant and meaningful disadvantage with tomosynthesis in that it takes longer to evaluate each patient. This added time can dramatically impact workflow and have negative attentional and cognitive impacts on interpretation of medical images. To better understand the nature of segmented-3D visual search and the implications for radiology, the current study looked to establish a new testing platform that could reliably examine differences between 2D and segmented-3D search.ResultsIn Experiment 1, both professionals (radiology residents and certified radiologists) and non-professionals (undergraduate students) were found to have fewer false positives and were more accurate in segmented-3D displays, but at the cost of taking significantly longer in search. Experiment 2 tested a second group of non-professional participants, using a background that more closely resembled a mammogram, and replicated the results of Experiment 1—search was more accurate and there were fewer false alarms in segmented 3D displays but took more time.ConclusionThe results of Experiments 1 and 2 matched the performance patterns found in previous radiology studies and in the clinic, suggesting this novel experimental paradigm potentially provides a flexible and cost-effective tool that can be utilized with non-professional populations to inform relevant visual search performance. From an academic perspective, this paradigm holds promise for examining the nature of segmented-3D visual search.
Objective The study's objective was to assess a new personnel selection and assessment tool for aviation security screeners. A mobile app was modified to create a tool, and the question was whether it could predict professional screeners' on-job performance. Background A variety of professions (airport security, radiology, the military, etc.) rely on visual search performance-being able to detect targets. Given the importance of such professions, it is necessary to maximize performance, and one means to do so is to select individuals who excel at visual search. A critical question is whether it is possible to predict search competency within a professional search environment. Method Professional searchers from the USA Transportation Security Administration (TSA) completed a rapid assessment on a tablet-based X-ray simulator (XRAY Screener, derived from the mobile technology app Airport Scanner; Kedlin Company). The assessment contained 72 trials that were simulated X-ray images of bags. Participants searched for prohibited items and tapped on them with their finger. Results Performance on the assessment significantly related to on-job performance measures for the TSA officers such that those who were better XRAY Screener performers were both more accurate and faster at the actual airport checkpoint. Conclusion XRAY Screener successfully predicted on-job performance for professional aviation security officers. While questions remain about the underlying cognitive mechanisms, this quick assessment was found to significantly predict on-job success for a task that relies on visual search performance. Application It may be possible to quickly assess an individual's visual search competency, which could help organizations select new hires and assess their current workforce.
Not everyone is equally well suited for every endeavor-individuals differ in their strengths and weaknesses, which makes some people better at performing some tasks than others. As such, it might be possible to predict individuals' peak competence (i.e., ultimate level of success) on a given task based on their early performance in that task. The current study leveraged "big data" from the mobile game, Airport Scanner (Kedlin Company), to assess the possibility of predicting individuals' ultimate visual search competency using the minimum possible unit of data: response time on a single visual search trial. Those who started out poorly were likely to stay relatively poor and those who started out strong were likely to remain top performers. This effect was apparent at the level of a single trial (in fact, the first trial), making it possible to use raw response time to predict later levels of success.
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