ABSTRACT-Failing to find a tumor in an x-ray scan or a gun in an airport baggage screening can have dire consequences, making it fundamentally important to elucidate the mechanisms that hinder performance in such visual searches. Recent laboratory work has indicated that low target prevalence can lead to disturbingly high miss rates in visual search. Here, however, we demonstrate that misses in low-prevalence searches can be readily abated. When targets are rarely present, observers adapt by responding more quickly, and miss rates are high. Critically, though, these misses are often due to response-execution errors, not perceptual or identification errors: Observers know a target was present, but just respond too quickly. When provided an opportunity to correct their last response, observers can catch their mistakes. Thus, low target prevalence may not be a generalizable cause of high miss rates in visual search.
The present study investigated the extent to which fear generalization in humans is determined by the amount of fear intensity in nonconditioned stimuli relative to a perceptually similar conditioned stimulus. Stimuli consisted of graded emotionally expressive faces of the same identity morphed between neutral and fearful endpoints. Two experimental groups underwent discriminative fear conditioning between a face stimulus of 55% fear intensity (conditioned stimulus, CS+), reinforced with an electric shock, and a second stimulus that was unreinforced (CSÀ). In Experiment 1 the CSÀ was a relatively neutral face stimulus, while in Experiment 2 the CSÀ was the most fear-intense stimulus. Before and following fear conditioning, skin conductance responses (SCR) were recorded to different morph values along the neutral-to-fear dimension. Both experimental groups showed gradients of generalization following fear conditioning that increased with the fear intensity of the stimulus. In Experiment 1 a peak shift in SCRs extended to the most fear-intense stimulus. In contrast, generalization to the most fear-intense stimulus was reduced in Experiment 2, suggesting that discriminative fear learning procedures can attenuate fear generalization. Together, the findings indicate that fear generalization is broadly tuned and sensitive to the amount of fear intensity in nonconditioned stimuli, but that fear generalization can come under stimulus control. These results reveal a novel form of fear generalization in humans that is not merely based on physical similarity to a conditioned exemplar, and may have implications for understanding generalization processes in anxiety disorders characterized by heightened sensitivity to nonthreatening stimuli.
Although change blindness could suggest that observers represent far less of their visual world than their conscious experience leads them to believe, they could fail to detect changes even if they fully represent all details. Reports of implicit change detection in the absence of awareness are consistent with the notion that observers' representations are more complete than previously thought. However, to provide convincing evidence, studies must separate implicit detection from explicit processes. This article reexamines the 3 primary claims of implicit change detection and, after replicating original findings, provides theoretical and empirical support for alternative, explicit explanations. Even if observers do represent more of the scene than previously thought, change detection might occur only through explicit comparisons.
Change blindness, the failure to detect visual changes that occur during a disruption, has increasingly been used to infer the nature of internal representations. If every change were detected, detailed representations of the world would have to be stored and accessible. However, because many changes are not detected, visual representations might not be complete, and access to them might be limited. Using change detection to infer the completeness of visual representations requires an understanding of the reasons for change blindness. This article provides empirical support for one such reason: change blindness resulting from the failure to compare retained representations of both the pre-and postchange information. Even when unaware of changes, observers still retained information about both the pre-and postchange objects on the same trial.
Recent research has demonstrated enhanced visual attention and visual perception in individuals with extensive experience playing action video games. These benefits manifest in several realms, but much remains unknown about the ways in which video game experience alters perception and cognition. The current study examined whether video game players’ benefits generalize beyond vision to multisensory processing by presenting video game players and non-video game players auditory and visual stimuli within a short temporal window. Participants performed two discrimination tasks, both of which revealed benefits for video game players: In a simultaneity judgment task, video game players were better able to distinguish whether simple visual and auditory stimuli occurred at the same moment or slightly offset in time, and in a temporal-order judgment task, they revealed an enhanced ability to determine the temporal sequence of multisensory stimuli. These results suggest that people with extensive experience playing video games display benefits that extend beyond the visual modality to also impact multisensory processing.
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