Two identical (anonymous) mobile agents start from arbitrary nodes in an a priori unknown graph and move synchronously from node to node with the goal of meeting. This rendezvous problem has been thoroughly studied, both for anonymous and for labeled agents, along with another basic task, that of exploring graphs by mobile agents. The rendezvous problem is known to be not easier than graph exploration. A well-known recent result on exploration, due to Reingold, states that deterministic exploration of arbitrary graphs can be performed in log-space, i.e., using an agent equipped with O(log n) bits of memory, where n is the size of the graph. In this paper we study the size of memory of mobile agents that permits us to solve the rendezvous A preliminary version of this paper appeared in
Abstract. We consider n mobile sensors located on a line containing a barrier represented by a finite line segment. Sensors form a wireless sensor network and are able to move within the line. An intruder traversing the barrier can be detected only when it is within the sensing range of at least one sensor. The sensor network establishes barrier coverage of the segment if no intruder can penetrate the barrier from any direction in the plane without being detected. Starting from arbitrary initial positions of sensors on the line we are interested in finding final positions of sensors that establish barrier coverage and minimize the maximum distance traversed by any sensor. We distinguish several variants of the problem, based on (a) whether or not the sensors have identical ranges, (b) whether or not complete coverage is possible and (c) in the case when complete coverage is impossible, whether or not the maximal coverage is required to be contiguous. For the case of n sensors with identical range, when complete coverage is impossible, we give linear time optimal algorithms that achieve maximal coverage, both for the contiguous and non-contiguous case. When complete coverage is possible, we give an O(n 2 ) algorithm for an optimal solution, a linear time approximation scheme with approximation factor 2, and a (1 + ) PTAS. When the sensors have unequal ranges we show that a variation of the problem is NP-complete and identify some instances which can be solved with our algorithms for sensors with unequal ranges.
Two anonymous mobile agents (robots) moving in an asynchronous manner have to meet in an infinite grid of dimension δ > 0, starting from two arbitrary positions at distance at most d. Since the problem is clearly infeasible in such general setting, we assume that the grid is embedded in a δ-dimensional Euclidean space and that each agent knows the Cartesian coordinates of its own initial position (but not the one of the other agent). We design an algorithm permitting the agents to meet after traversing a trajectory of length O(d δ polylog d). This bound for the case of 2d-grids subsumes the main result of [12]. The algorithm is almost optimal, since the Ω(d δ) lower bound is straightforward. Further, we apply our rendezvous method to the following network design problem. The ports of the δ-dimensional grid have to be set such that two anonymous agents starting at distance at most d from each other will always meet, moving in an asynchronous manner, after traversing a O(d δ polylog d) length trajectory. We can also apply our method to a version of the geometric rendezvous problem. Two anonymous agents move asynchronously in the δ-dimensional Euclidean space. The agents have the radii of visibility of r1 and r2, respectively. Each agent knows only its own initial position and its own radius of visibility. The agents meet when one agent is visible to the other one. We propose an algorithm designing the trajectory of each agent, so that they always meet after traveling a total distance of O((d r) δ polylog(d r)), where r = min(r1, r2) and for r ≥ 1. 1 Introduction 1.1 The problem and the model Consider a Euclidean δ-dimensional space F. We construct an infinite grid G δ of dimension δ as follows. The set of nodes of G δ are the points of F with ⋆ Partially supported by the ANR project ALADDIN, the INRIA project CEPAGE and by a France-Israel cooperation grant (Multi-Computing project).
International audienceTwo mobile agents (robots) with distinct labels have to meet in an arbitrary, possibly infinite, unknown connected graph or in an unknown connected terrain in the plane. Agents are modeled as points, and the route of each of them only depends on its label and on the unknown environment. The actual walk of each agent also depends on an asynchronous adversary that may arbitrarily vary the speed of the agent, stop it, or even move it back and forth, as long as the walk of the agent is continuous, does not leave its route and covers all of it. Meeting in a graph means that both agents must be at the same time in some node or in some point inside an edge of the graph, while meeting in a terrain means that both agents must be at the same time in some point of the terrain. Does there exist a deterministic algorithm that allows any two agents to meet in any unknown environment in spite of this very powerful adversary? We give deterministic rendezvous algorithms for agents starting at arbitrary nodes of any anonymous connected graph (finite or infinite) and for agents starting at any interior points with rational coordinates in any closed region of the plane with path-connected interior. In the geometric scenario agents may have different compasses and different units of length. While our algorithms work in a very general setting -- agents can, indeed, meet almost everywhere -- we show that none of these few limitations imposed on the environment can be removed. On the other hand, our algorithm also guarantees the following approximate rendezvous for agents starting at arbitrary interior points of a terrain as previously stated agents will eventually get to within an arbitrarily small positive distance from each other
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