Two anonymous mobile agents (robots) moving in an asynchronous manner have to meet in an infinite grid of dimension δ > 0, starting from two arbitrary positions at distance at most d. Since the problem is clearly infeasible in such general setting, we assume that the grid is embedded in a δ-dimensional Euclidean space and that each agent knows the Cartesian coordinates of its own initial position (but not the one of the other agent). We design an algorithm permitting the agents to meet after traversing a trajectory of length O(d δ polylog d). This bound for the case of 2d-grids subsumes the main result of [12]. The algorithm is almost optimal, since the Ω(d δ) lower bound is straightforward. Further, we apply our rendezvous method to the following network design problem. The ports of the δ-dimensional grid have to be set such that two anonymous agents starting at distance at most d from each other will always meet, moving in an asynchronous manner, after traversing a O(d δ polylog d) length trajectory. We can also apply our method to a version of the geometric rendezvous problem. Two anonymous agents move asynchronously in the δ-dimensional Euclidean space. The agents have the radii of visibility of r1 and r2, respectively. Each agent knows only its own initial position and its own radius of visibility. The agents meet when one agent is visible to the other one. We propose an algorithm designing the trajectory of each agent, so that they always meet after traveling a total distance of O((d r) δ polylog(d r)), where r = min(r1, r2) and for r ≥ 1. 1 Introduction 1.1 The problem and the model Consider a Euclidean δ-dimensional space F. We construct an infinite grid G δ of dimension δ as follows. The set of nodes of G δ are the points of F with ⋆ Partially supported by the ANR project ALADDIN, the INRIA project CEPAGE and by a France-Israel cooperation grant (Multi-Computing project).
The rotor-router model, also called the Propp machine, was first considered as a deterministic alternative to the random walk. It is known that the route in an undirected graph G = (V, E), where |V | = n and |E| = m, adopted by an agent controlled by the rotor-router mechanism forms eventually an Euler tour based on arcs obtained via replacing each edge in G by two arcs with opposite direction. The process of ushering the agent to an Euler tour is referred to as the lock-in problem. In recent work [11] Yanovski et al. proved that independently of the initial configuration of the rotor-router mechanism in G the agent locks-in in time bounded by 2mD, where D is the diameter of G. In this paper we examine the dependence of the lock-in time on the initial configuration of the rotor-router mechanism. The case study is performed in the form of a game between a player P intending to lock-in the agent in an Euler tour as quickly as possible and its adversary A with the counter objective. First, we observe that in certain (easy) cases the lock-in can be achieved in time O(m). On the other hand we show that if adversary A is solely responsible for the assignment of ports and pointers, the lock-in time Ω(m • D) can be enforced in any graph with m edges and diameter D. Furthermore, we show that if A provides its own port numbering after the initial setup of pointers by P, the complexity of the lock-in problem is bounded by O(m•min{log m, D}). We also propose a class of graphs in which the lock-in requires time Ω(m • log m). In the remaining two cases we show that the lock-in requires time Ω(m • D) in graphs with the worst-case topology. In addition, however, we present non-trivial classes of graphs with a large diameter in which the lock-in time is O(m).
Two mobile robots are initially placed at the same point on an infinite line. Each robot may move on the line in either direction not exceeding its maximal speed. The robots need to find a stationary target placed at an unknown location on the line. The search is completed when both robots arrive at the target point. The target is discovered at the moment when either robot arrives at its position. The robot knowing the placement of the target may communicate it to the other robot. We look for the algorithm with the shortest possible search time (i.e. the worst-case time at which both robots meet at the target) measured as a function of the target distance from the origin (i.e. the time required to travel directly from the starting point to the target at unit velocity). We consider two standard models of communication between the robots, namely wireless communication and communication by meeting . In the case of communication by meeting, a robot learns about the target while sharing the same location with a robot possessing this knowledge. We propose here an optimal search strategy for two robots including the respective lower bound argument, for the full spectrum of their maximal speeds. This extends the main result of Chrobak et al. (in: Italiano, Margaria-Steffen, Pokorný, Quisquater, Wattenhofer (eds) Current trends in theory and practice of computer science, SOFSEM, 2015 ) referring to the exact complexity of the problem for the case when the speed of the slower robot is at least one third of the faster one. In the wireless communication model, a message sent by one robot is instantly received by the other robot, regardless of their current positions on the line. For this model, we design a strategy which is optimal whenever the faster robot is at most times faster than the slower one. We also prove that otherwise the wireless communication offers no advantage over communication by meeting.
The rotor-router model, also called the Propp machine, was first considered as a deterministic alternative to the random walk. The edges adjacent to each node v (or equivalently, the exit ports at v) are arranged in a fixed cyclic order, which does not change during the exploration. Each node v maintains a port pointer πv which indicates the exit port to be adopted by an agent on the conclusion of the next visit to this node (the "next exit port"). The rotor-router mechanism guarantees that after each consecutive visit at the same node, the pointer at this node is moved to the next port in the cyclic order. It is known that, in an undirected graph G with m edges, the route adopted by an agent controlled by the rotor-router mechanism forms eventually an Euler tour based on arcs obtained via replacing each edge in G by two arcs with opposite direction. The process of ushering the agent to an Euler tour is referred to as the lock-in problem. In [Yanovski et al., Algorithmica 37(3), 165-186 (2003)], it was proved that, independently of the initial configuration of the rotor-router mechanism in G, the agent locks-in in time bounded by 2mD, where D is the diameter of G. In this paper we examine the dependence of the lock-in time on the initial configuration of the rotor-router mechanism. Our analysis is performed in the form of a game between a player P intending to lock-in the agent in an Euler tour as quickly as possible and its adversary A with the counter objective. We consider all cases of who decides the initial cyclic orders and the initial values πv. We show, for example, that if A provides its own port numbering after the initial setup of pointers by P, the complexity of the lock-in problem is O(m • min{log m, D}). We also investigate the robustness of the rotor-router graph exploration in presence of faults in the pointers πv or dynamic changes in the graph. We show, for example, that after the exploration establishes an Eulerian cycle, if k edges are added to the graph, then a new Eulerian cycle is established within O(km) steps.
Two mobile robots are initially placed at the same point on an infinite line. Each robot may move on the line in either direction not exceeding its maximal speed. The robots need to find a stationary target placed at an unknown location on the line. The search is completed when both robots arrive at the target point. The target is discovered at the moment when either robot arrives at its position. The robot knowing the placement of the target may communicate it to the other robot. We look 123Algorithmica for the algorithm with the shortest possible search time (i.e. the worst-case time at which both robots meet at the target) measured as a function of the target distance from the origin (i.e. the time required to travel directly from the starting point to the target at unit velocity). We consider two standard models of communication between the robots, namely wireless communication and communication by meeting. In the case of communication by meeting, a robot learns about the target while sharing the same location with a robot possessing this knowledge. We propose here an optimal search strategy for two robots including the respective lower bound argument, for the full spectrum of their maximal speeds. This extends the main result of Chrobak et al. (in: Italiano, Margaria-Steffen, Pokorný, Quisquater, Wattenhofer (eds) Current trends in theory and practice of computer science, SOFSEM, 2015) referring to the exact complexity of the problem for the case when the speed of the slower robot is at least one third of the faster one. In the wireless communication model, a message sent by one robot is instantly received by the other robot, regardless of their current positions on the line. For this model, we design a strategy which is optimal whenever the faster robot is at most √ 17 + 4 ≈ 8.123 times faster than the slower one. We also prove that otherwise the wireless communication offers no advantage over communication by meeting.
The network verification problem is that of establishing the accuracy of a high-level description of its physical topology, by making as few measurements as possible on its nodes. This task can be formalized as an optimization problem that, given a graph and a query model specifying the information returned by a query at a node, asks for finding a minimum-size subset of nodes to be queried so as to univocally identify the graph. This problem has been studied with respect to different query models, assuming that a node had some global knowledge about the network. Here, we propose a new query model based on the local knowledge a node instead usually has. Quite naturally, we assume that a query at a given node returns the associated routing table, i.e., a set of entries which provides, for each destination node, a corresponding (set of) first-hop node(s) along an underlying shortest path
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