Purpose -Massively multiplayer online role-playing games (MMORPGs) create quasi-real social systems in which players can interact with one another, and quasi-real economic systems where players can consume and trade in-game items with virtual currency. The in-game currency price, an important indicator of a virtual economy, is highly contingent on players' behavioral interaction in MMORPGs. The purpose of this paper is to adopt a network perspective to examine how topological characteristics of social networks in an MMORPG, namely, network externalities, density, and closure, would exert impacts on the in-game currency price. Design/methodology/approach -Players' behavioral data were collected from a popular MMORPG in China on a weekly basis for 52 weeks. With a time series analytical approach, the empirical model for the price function of in-game currency was estimated with vector autoregression. Findings -The results show that the number of core avatars and network density are positively associated with in-game currency price, while network closure has a negative effect on in-game currency price. However, in-game currency price is found to have no significant relationship with the trade volume of the currency. Originality/value -This study fills in an important research gap by investigating factors influencing the in-game currency price of MMORPGs from a network perspective, which contributes to the existing literature of network effects and advances our understanding about how players' interaction will influence the dynamics of a virtual economy. The findings could offer useful insights for online game companies to better understand their players' social interaction and consumption behavior.
Hashtag data are common and easy to acquire. Thus, they are widely used in studies and visual data storytelling. For example, a recent story by China Central Television Europe depicts Brexit as a hashtag movement displayed on an animated bubble chart. However, creating such a story is usually laborious and tedious, because narrators have to switch between different tools and discuss with different collaborators. To reduce the burden, we develop a prototype system to help explore the bubbles' movement by automatically inserting animations connected to the storytelling of the video creators and the interaction of viewers to those videos. We demonstrate the usability of our method through both use cases and a semi-structured user study. Keywords Storytelling Á Data journalism Á Automated animation 1 Introduction Hashtags are an essential part of Twitter trends. Using Twitter's hashtags for Internet activism is called ''Hashtag activism'' (Carr 2012), commonly used to make people aware of social and political issues.
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