This paper presents the Motion Vectors Merging (MVM) heuristic, which is a method to reduce the HEVC inter-prediction complexity targeting the PU partition size decision. In the HM test model of the emerging HEVC standard, computational complexity is mostly concentrated in the inter-frame prediction step (up to 96% of the total encoder execution time, considering common test conditions). The goal of this work is to avoid several Motion Estimation (ME) calls during the PU inter-prediction decision in order to reduce the execution time in the overall encoding process. The MVM algorithm is based on merging NxN PU partitions in order to compose larger ones. After the best PU partition is decided, ME is called to produce the best possible rate-distortion results for the selected partitions. The proposed method was implemented in the HM test model version 3.4 and provides an execution time reduction of up to 34% with insignificant ratedistortion losses (0.08 dB drop and 1.9% bitrate increase in the worst case). Besides, there is no related work in the literature that proposes PU-level decision optimizations. When compared with works that target CU-level fast decision methods, the MVM shows itself competitive, achieving results as good as those works.
Motion Estimation (ME) in video coding is a vital component that excels not only in computational complexity, but off-chip memory bandwidth as well. These two issues are considered critical constraints in terms of High Definition (HD) video coding, since a large volume of data must be processed. The multilevel data reuse scheme proposed in this paper is able to reduce the off-chip memory bandwidth, with direct impact in throughput and energy consumption. This scheme explores the concept of overlapped Search Windows (SW) in more than one level and poses no harm to video quality. Comparisons with related works show that this solution provides the best tradeoff between the use of on-chip memory and reduction of the off-chip memory bandwidth. The data reuse scheme was applied in a ME architecture and the synthesis results show that this solution presented the lowest use of hardware resources and the highest operation frequency among related works. The proposed architecture is able to process 1080p videos at 25 fps, and the reduction ratio of off-chip memory access achieved by the architecture is greater than 95% when compared to the traditional method.
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